Sunday, October 30, 2011

Regional Report 10/28/11 Legion Games, MN

Regional report

Round 1 vs Ozzy (Agents) OO
Game1: first turn Bureido + Naturia Beast = control ftw.
Game2: he started by stalling with Gachi. I came back with multi Bureido and difi to control for game.

Round2 vs Siam (TG agent) XOX
Ganw1: open with double tkro and lost because he op.
Game2: Burei + Bureido = game
Game3: back and forth but he had hand advantage and I didn't open with any monsters. He was playing offensively while I played defensively.

Round3 vs Joey (karakuri) OXX
Game1: otk turn2 spam field with bureidos and Burei.
Game2: his turn2 otk.
Game3: shoulda Blackrose to clear his field but didn't and it cost me the game.

Round4 vs Francis (malefic keeper) OO
Game1: he cyber end control until I trishula.
Game2: forbidden lance ftw.

Round5 vs Danielle (TG Tengu) XOO
Game1: she stardust controlled.
Game2: royal decree blocked everything.
Game3: extended double Bureido + Burei with set Dprison to take out BLS & Catastor.

Round6 vs Landon (TG Tengu) OO
Game1: Naturia Beast, warning x2, Dprison and dimensional prison first turn = winning.
Game2: a repeat of game1 with less defense.

Round7 vs Justin (Chain Burn) OXO
Game1: I went first, double Bureido, strategist, draw 2 and set decree. He sets 4 and ended only to see my decree and scoops.
Game2: not sure what he was playing. He chain burned me.
Game3: open with decree and Bureido x2 + Barkion which was sacked into his Lava Golem. He activated Sacpegoats and I dark holed. Summon THRO ftw.

Round8 vs Josh (junk dopple) OXO
Game1: difi control with Bureido.
Game2: he controlled board for game.
Game3: epiphany of game1!

I was in the top 24 out of 168 duelist. Below is the updated deck profile of the Karakuri that I used.


Sunday, October 23, 2011

Weekend Tournament Report And Deck Update

As most of you may already know I'm currently running the Karakuri deck that I last uploaded on youtube. If you havent seen it, scroll down and play the video to see the deck list. If you havent already noticed, this is a 42 card deck. Normally I wouldn't break the barrier of 40 in the main deck but I couldn't find myself eliminating some of the cards and so that is why I have 42. This doesnt always happen but when it does, it just does. Ok, lets move onto the weekend tourney report. Tourney was on Saturday (10/22/11), 19 duelist participants, 5 rounds and cut to top 4.

Round 1 vs. TheYugiohShow (Anti-meta/stun): XOX

Game1, He had double Rai-Oh + infinite trap cards to stop every play.
Game2, I was down to 700LP, he was at 100LP and couldn't top deck anything good.
Game3, Same scenario as game1 except I had a bad hand.

Round 2 vs. kid from out of town...(Blackwings): OO

Game1, Burei + Bureido for game.
Game2, Trishula + Bureido x2 for -300LP for game.

Round 3 vs. Dylan (Twilight): XOO

Game1, He dropped JD, cleared field, dropped Chaos Sorcerer, normal summon Lumina, s/s Lyla, s/s Plague, sync for Trish, etc. for game all because I misplayed and didnt extend my synchro summoning plays for more plus.
Game2, open with Dimensional Fissure and control board for quick game.
Game3, same scenario as game2.

Round 4 vs Blank (TG Agent): OO

Game1, He had a good opening play but I was able to s/s Naturia Beast + Burei + Haipa to take the win.
Game2, kinda guessed what was in his hand so I controlled his grave for the win.

Round 5 vs. Wa (Dark World): OO

Game1, he started with trap dustshoot + mind crush. Was a slow first round but I won.
Game2, I opened with 2 Dimensional Fissure which Dark Worlds cant handle so it became an easy win.

Top 4 vs OuaYang18hotmail (Agents) (Yes! He's still alive and doing well! LOL...): XOO

Game1, thought I was doing good by getting a huge turn2 plus with Maxx "C" but in turn3 he Heavy Storm and dropped 2 Master Hyperion + Krystia = me scooping... 8[
Game2, Cyber Dragon + Rai-Oh + Dimensional Fissure = Agent's worst nightmare!
Game3, controlled his grave with dimensional fissure + Bureido + Haipa for game.

Top 2 vs TheYugiohShow (Anti-Meta/Stun): Split

We split because the shop closes at 8pm and it was already 7pm, I also had to run home to quickly grab a few cards for a trade in order to complete a deck that I have in mind. I'll probably post the decklist of that deck when its complete. Its currently in beta -aka- testing.

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Here are the changes and updates to the main/extra/side deck. Click on the card names to view the actual cards for your pleasure.

Main Deck: 0 (zero) changes

Everything is still exactly the same as it is in the deck list video.

Extra Deck:
-1 Naturia Landoise
+1 Naturia Beast

Side Deck:

-1 Forbidden Chalice
-2 Attention!
-1 Soul Release
+1 Shadow-Imprisoning Mirror
+3 Dimensional Fissure

Reasons for these removal and addition of cards...
(-)
Forbidden Chalice: Very good card when I'm looking to win on my turn but my opponent has a monster that can stop my winning combo/s. Monsters such as TKRO, Fossil Dyna, Archlord Krystia, etc.
Attention!: Very under-rated card IMO, however it doesnt work in this deck because I would most likely have high level monsters on the board and this card would probably give me a -1>. It was a good card to use in my Tourguide/Tengu deck.
Soul Release: Decided I didnt need this if I were going to +3 Di-Fi (Dimensional Fissure).
(+)
Shadow-Imprisoning Mirror: Was added just in case there were many Dark World players but somehow out of the 19 duelists there was only 1 DW deck...
Dimensional Fissure: MVP of the side deck! Was able to stop LS/Twilight, Agents and DW.

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Other thoughts/rants:

Deck skill rating: 4

1 being no skill to 5 being extreme skills, I rate this deck a 4 because this isn't a deck that is on "auto-pilot". There are many combos with the cards in the deck. In 1 turn you can get a good amount of plus if you play the cards right. One wrong play and you can lose the game.

Deck difficulty: 4

1 being noob friendly and 5 being not another Gadget deck -aka- not friendly. Because all the Karakuri monsters in the main deck have more than 1 effect, choosing which card to make a play can end up in 0 (zero) pluses! However, choosing the right card/s to make the play will = multi+!

Opening hand for example,

Three other cards, 1x Komachi, 1x Karakuri lvl4 non-tuner monster, Instant Fusion = Bureido x2 + Karakuri Strategist on the field, draw +2 cards for x2 Bureido's eff = 3 monsters on the field and 5 cards in hand totaling 8 cards. Typically this would be a +2 but if you think about it, I think its a +4 because of the 2 Bureidos with high stats and good effects. If your opponent atks Karakuri Strategist, it'll change to Def and you get another +2 draw from both Bureido effects.

From the very beginning I started to have interest in the Karakuri archetype because of Dsummon from DuelingDays' Karakuri duel video HERE.

Please feel free to make this deck for your own use. 9 out of 10 times your opponent wont expect to go up against a Karakuri deck. Which mean you have a higher chance of winning because they probably dont know how to side against your deck. 9.5 out of 10 times the only option your opponent have to side against this deck is Cyber Dragon, however, Dimensional Fissure is very effective in this deck because your opponent wont be able to contact fusion for Chimeratech Fortress Dragon because the materials are suppose to be sent to the graveyard and because of Di-Fi, it wont be possible therefore they siding in cyber dragon wont help them either.

If you do like the deck and do well in regional events or weekend tourneys, you can help us by giving us some positive recognitions.

With all of your support = encouragement for us to do better and provide the best content to help you get better at the game.

Below is the deck list for those of you who havent seen it yet...

Until next time, have fun! 8]

Choua
Team Khang

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Friday, October 14, 2011

Evolzar Dolkka

Fire/Rank 4/Dragon/XYZ/Effect
2 Level 4 Dinosaur-Type Monsters
When an Effect Monster's effect activates: You can detach 1 XYZ Material from this card; negate the activation and destroy it.
ATK/2300 DEF/1700
Super Rare
A TCG Exclusive Card

Is this card worth playing?
Yes it is. Just 2 Level 4 Dinosaur-Type Monsters and you have a 2300 Attacker that can negate any effect.
What can this card stop?
In Damage step, it can Negate Gorz, Tragoedia, and Battle Fader.
Other cards it can stop is Effect Veiler, Tour Guide, Trishula, Bronaic, and Archlord Krystia.
There are too many cards to list but those are the top card in this format.
But there is not enough good Dinosaur-Types.
Well, Hydrogedden can easily bring out another Hydrogedden.
A new card from Photon Shockwave call Rescue Rabbit. Rescue Rabbit can easily get 2 Normal Monster with Level 4 on the field.
Give your thought about this card. Will it be good in every deck? Will we be seeing this card in the next YCS? Will this card change the game? Put your thought and comment below.

Tuesday, October 11, 2011

Structure Deck: Gates of the Underworld Spoilers


SDGU-EN001 Grapha, Dragon Lord of Dark World

SDGU-EN002 Snoww, Unlight of Dark World

SDGU-EN003 Celri, Guru of Dark World

SDGU-EN004 Zure, Knight of the Dark World

SDGU-EN005 Renge, Gatekeeper of Dark World

SDGU-EN006 Scarr, Scout of Dark World

SDGU-EN007 Kahkki, Guerilla of Dark World

SDGU-EN008 Gren, Tactician of Dark World

SDGU-EN009 Broww, Huntsman of Dark World

SDGU-EN010 Beiige, Vanguard of Dark World

SDGU-EN011 Brron, Mad King of Dark World

SDGU-EN012 Sillva, Warlord of Dark World

SDGU-EN013 Goldd, Wu-Lord of Dark World

SDGU-EN014 Reign-Beaux, Overlord of Dark World

SDGU-EN015 Belial - Marquis of darkness

SDGU-EN016 Tragoedia

SDGU-EN017 Sangan

SDGU-EN018 Newdoria

SDGU-EN019 Goblin King

SDGU-EN020 Grave Squirmer

SDGU-EN021 Card Guard

SDGU-EN022 Battle Fader

SDGU-EN023 The Gates of Dark World

SDGU-EN024 Dark World Lightning

SDGU-EN025 Gateway to Dark World x2

SDGU-EN026 Dark World Dealings

SDGU-EN027 Allure of Darkness

SDGU-EN028 Card Destruction

SDGU-EN029 Terraforming

SDGU-EN030 Dark Eruption

SDGU-EN031 Dark Scheme

SDGU-EN032 The Forces of Darkness

SDGU-EN033 Deck Devastation Virus

SDGU-EN034 Eradicator Epidemic Virus

SDGU-EN035 Mind Crush

SDGU-EN036 Dark Deal

SDGU-EN037 The Transmigration Prophecy

SDGU-EN038 Escape from the Dark Dimension

SDGU-EN039 Dark Bribe


Tour Guide Zombie Local Report 10/8/2011

Hi everyone, this is Pk here. Today I am going to show you guys my Tour Guide Zombie deck. I have been playing it for two weeks and still testing it out. This past weekend (10/8/2011) I went to one of my old Local in MN. Where I used to live. There was about 28 players. 4 rounds of swiss with no top 8. Here is my matchup:


Round 1

Tour Guide Zombie (me) Vs. Lightsworn (Won) 1-0

He started out with 2 Solar Recharge and took control on game 1. Game 2, he misplayed by removing my Reborn Tengu with BLS effect. I got another Tengu from my deck and came back with Trishula and control the game. On game 3, I control him with crevice and leave him with no light in the grave.


Round 2

Tour Guide Zombie (me) Vs. E-Hero (Won) 2-0

Game 1 was back and forth. I controlled the field with Trishula and on his turn he Dark Hole. He summoned E-Hero Voltic and attack directly and activate Voltic effect to special summon E-Hero Stratos that was banish from my Trishula. With E-Hero Stratos effect to search for E-Hero Aluis. He think about what to do for minute and xyz into Steelswarn Roach. On my turn I activated my Dark Hole to clear the field and summon Zombie Master for the win. Game 2, my opponent started with a hand full of spells cards and could do anything. I end up flooding the field with monsters and end the duel.


Round 3

Tour Guide Zombie (me) Vs. Plant Junk Doppel (Won) 3-0

Game 1, my opponent set a monster and 1 back row. I drew and activate Mind Control on his face-down monster. The face-down was a Ryko. So I flip it to destroy his spell/trap. It was a Book of Moon and he chain it to put the Ryko face down. I summoned Tour Guide and special summon Sangan. I attacked with Sangan and he drop Gorz. I entered Main Phase 2 and activated Enemy Control tributing my Sangan to take control of Gorz. I search for Effect veiler with Sangan Effect. I activated Foolish Burial and sent Glow-up to the grave. Activated Glow-up effect and synchro with Gorz to make Scrap Dragon. Used Scrap Dragon to destroy the Gorz token and the face-down Ryko. I end my turn. My opponent can't do anything on his next turn because of Effect Vieler in my hand. On game 2, I control his hand with Spirit Reaper early and won the duel.


Round 4

Tour Guide Zombie (me) Vs. Agent (Won) 4-0

Game 1 my opponent summoned Venus and activate Venus effect paying 500LP to get a Shine Ball. He used it again and I dropped Maxx "C". He special another Shine Ball and I drew a card. He took a minute to think about Xyzing into Gachi Gachi. But instead he end his turn. After that I took over the game with Trishula and removed all his Agent. Game 2 I used Crevice on all his Light monster and he could not do anything.


The tournament was great and I have a lot of fun. I played against 4 different decks. Here is the deck list:


Monsters: 22


3x Tour Guide From the Underworld

1x Sangan

3x Goblin Zombie

1x Mezuki

1x Zombie Master

1x Plaguespreader Zombie

1x Spirit Reaper

3x Reborn Tengu

1x Maxx "C"

1x Glow-up Bulb

1x Dark Armed Dragon

2x Thunder King Rai-Oh

1x Effect Veiler

1x Black Luster Soldier - Envoy of the Beginning

1x Gorz the Emissary of Darkness


Spells: 11


1x Monster Reborn

1x Mind Control

1x Dark Hole

1x Heavy Storm

2x Mystical Space Typhoon

1x Enemy Controller

1x Foolish Burial

1x Pot of Avarice

1x One for One

1x Allure of Darkness


Traps: 9


2x Solemn Warning

1x Solemn Judgment

1x Trap Dustshoot

1x Mirror Force

2x Dimensional Prison

1x Call of the Haunted

1x Bottomless Trap Hole


Extra: 15


1x Ally of Justice Decisive Armor

1x Trishula, of the Ice Barrier

1x Scarp Dragon

1x Stardust Dragon

1x Black Rose Dragon

1x Doomkaiser Dragon

1x Revived King Had Des

1x Brionac, Dragon of the Ice Barrier

1x Orient Dragon

1x T.G. Hyper Librarian

1x Ally of Justice Catastor

1x Armory Arm

1x Number 39: Utopia

1x Number 17: Leviathan Dragon

1x Leviair the Sea Dragon