Wednesday, March 14, 2012

Regional Recap 3/10/2012

Regional in Maplewood, MN (Hosted by LAN World)


I entered the event using Wind-Up Deck. There was 265 players at the event with 9 swiss rounds and top 32 invite. I end with 10th place.


Round One


Wind-up (me) vs. Exodia (Won) 1-0


Game 1: Hand control and found out he was running Exodia.

Game 2: I sided in Spirit to help with the hand control. He ran out of stall cards and have to start using his Exodia pieces.


Round Two


Wind-Up (me) vs. Wind-Up (Won) 2-0


Game 1: I started first and set 2 back row and End. He Summoned WInd-Up Shark into another Wind-Up Shark. Change LV into LV5 and Xyz's into Tiras but lost Tiras to my Solemn Warning. After that I controlled the field.

Game 2: I opened with a Maxx "C" and Effect Veiler. Stopped his Loop and took control.


Round Three


WInd-Up(Me) vs. Evolsaur (Won) 3-0


Game 1: Hand Control Loop = Game

Game 2: It was pretty close. I was down to 2500LP left and let him special summon Evolsaur Diplo and destroy my Solemn Warning. When he attacked with Evolsaur Diplo, I special summon Gorz and change the game around.


Round Four


Wind-Up (me) vs. T.G. Skill Drain (Won) 4-0


Game 1: I controlled the game early. Shut down his skill drain with MST.

Game 2: He took control of the field early with heavy back row. Got him down to 3100LP but was not enough to finish him.

Game 3: I started out with Wind-Up Rabbit and start using the Wind-Up beat down. I shut down his traps with Royal Decree.


Round Five:


Wind-Up (me) vs. Six Samurai (Won) 5-0


Game 1: He played Kizan, played Asceticism of the Six Samurai to get Zanji. Then Xyz into Number 39: Utopia. I did my Wind-Up Loop and have a field full of monsters. Then I Mind Control his Utopia and turn it into my Utopia Ray. Field: Number 30, 3 Wind-Up Carrier, and Utopia Ray = Game.

Game 2: Game two was similar to game one. But this time he took my LP down to 3900. But I came back with the similar combo for game.


Round Six


Wind-Up (me) vs. Rabbit Dino (Lost) 5-1


Game 1: He took control with Laggia early.

Game 2: Wind-Up hand control loop + Pot of Avarice = Game

Game 3: I swarm the field with Number 30 and 3 Wind-up Carrier dropping him down to 2000LP. He came back with special summon Cyber Dragon and I activated Book of Moon, but he had a Forbidden Lance. He OTK me after that.


Round Seven


Wind-Up (me) vs. Gravekeeper (Lost) 5-2


Game 1: When I have control of the field, he Pot of Duality into a Gravekeeper Stele. I was having trouble getting through the Gravekeeper Spy's.

Game 2: I swarm the field with Wind-Up and attack for game.

Game 3: We both Solemn Judgment. But I was having a hard time getting through the Greavekeeper Spy's. This is why I need to side in Shadow-Imprisoning Mirror (This card will help against Dark World, Inzektor, and Gravekeeper. Keep this in mind).


Round Eight


Wind-Up (me) vs. Ninja Dino (Won) 6-2


Game 1: Back and forth, I got the win. He was holding a White Dragon Ninja in his hand the whole time (Dead Card).

Game 2: He lock me with Dolkka.

Game 3: Was back and forth again. I was at 2700LP and he was at 750LP. He Special Summon a Cyber Dragon but lost to my bottomless. I took the game after that. He was holding a BLS in his hand hoping I would Solemn Warning the Cyber Dragon to give him a Light monster in the Graveyard. But I have bottomless which stop him from getting BLS to the field.


Round Nine


WInd-Up(me) vs. Wind-Up (Won) 7-2


Game 1: He had 2 factory on the field. Every time I attempt to Special Summon he Drop a Maxx "C". His hand was full of cards and his Wind-Up deck was stack with Marauding Captain and E-Tele. Those cards help him with more plays. He even get out a Brio and bounce my Tiras.

Game 2: Control his hand and got out Tiras.

Game 3: He played Solemn Warning early dropping him down to 6000LP. I saw a open play and turn my field into 3 Wind-Up Carrier and Wind-Up Zenmines and attack for game.


It was a long day, I went 7-2 and took 10th place. Did not make it to Top 8. I noticed that my opponent would put their hand down and wait for me to get the hand loop on them. Making me feel like I should just pay attention to the hand loop. But, I change my build so I would not get stop by Maxx "C" and Effect Veiler. When playing the hand control loop and your opponent drop a Maxx "C" or Effect Veiler on you, then you are pretty much done and you will be holding onto cards that can't do much. That is the reason why I did not run any Wind-Up Magician. But after today, I will be adding in a Wind-Up Magician to help me get the loop faster and easier. I would of won some of these match faster if I would have the loop early. Many players don't own a Maxx "C" so I would be fine in most part. But when I attend YCS, I will have to make sure Maxx "C" will not be a problem. Over all, Regional was great. Wind-Up was fun and I had a great time. Check Below for the Deck List:


Monsters: 24


3x Wind-Up Rabbit

3x Wind-Up Shark

3x Wind-Up Rat

1x Wind-Up Hunter

3x Tour Guide from the Underworld

3x Effect Veiler

3x Maxx "C"

2x Thunder King Rai-Oh

1x Black Luster Soldier - Envoy of the Beginning

1x Sangan

1x Gorz the Emissary of Darkness


Spells: 11


1x Heavy Storm

1x Book of Moon

1x Monster Reborn

1x Pot of Avarice

1x Dark Hole

1x Mind Control

3x Mystical Space Typhoon

2x Wind-up Factory


Traps: 7


1x Solemn Judgment

2x Solemn Warning

2x Torrential Tribute

2x Fiendish Chain



Monday, March 12, 2012

Regionals 3/10/11 Report!

Player: Choua
Deck: Inzektorz
Duelists: 265
Rank: 1st

R1 vs Worms OXO
G1: inzektor rushed for otk
G2: dragonfly got hot by Effect Veiler and lost.
G3: Royal Decree first turn with Centipede equipped with Hornet, rushed for otk turn 2.

R2 vs Machina OXO
G1: compulsory his Fortress, MST his set and rushed for game.
G2: another Effect Veiler from opponent for game loss.
G3: gain +2 from Zenmaines then it went downhill for opponent. Slow win.

R3 vs Inzektors OXO
G1: turn 2 otk.
G2: open bad and he slowly won.
G3: won with Centipede + compulse. Compulsory on his Dragonfly, he respond Forbidden Lance and couldn't equip hornet. He had to end turn and I rushed for game next turn.

R4 vs Wind-Ups OXO
G1: otk without seeing opponents deck.
G2: random sides went in deck. Slowly lost to windup soldier.
G3: Was Epic! He removed a lot of my stuff. Luckily I saved dragonfly and hornet in hand. Mst his set s/t and rushed for -79lp. He was top decking and topped solemn judgment. We shook hands afterwards.

R5 vs Inzektors OO -Deck Checked!
G1: he started slow with a set Fiendish Chain. I summoned dragonfly to play the effect, he chained fiendish chain while I responded with MST. I also had a Weevil in hand do I rushed with otk.
G2: his mystic tomato couldn't help him. He played mind control on my centipede that's equipped with my hornet and couldn't do anything. I also had a DD Crow + Veiler in hand to stop his Dragonfly. He had no monsters in hand and lost the next round.

R6 vs Dark World OXO
G1: I knew what he was playing. I won the coin toss. I went first. First turn I +5. Swarmed the field with 4 monsters one of which is Exa-Beetle and had 5 s/t in the zone with 1 card from hand. I did this so he wouldn't get advantage with his hand control spell cards. He had card destruction but it didn't help him.
G2: he opened card destruction and went all out because I did it in G1. I couldn't recover and lost to his double Grapha.
G3: slow control and he did a lot of misplays. Those misplays allowed me to win the match. He didn't Veiler my TGU, he didn't chain Smog when I played Decree and my Dimensional Fissure stopped his Veilers.

R7 vs Dino Rabbit XOO
G1: he opened with 2 rabbits + Guiba and S/T support. It was all downhill for me from turn1.
G2: opened BTH, S. Warning, Centipede, Hornet and other cards. Played centipede + hornet and set both traps. Waited for him to drop Rabbit which he did and fell into BTH. I slowly took the 'W' for that game.
G3: he opened with rabbit, I struggled to come back. We both misplayed because I sent my equipped hornet to destroy his face up Macro Cosmos and we continued dueling without noticing it wouldn't work (probably due to pressure if surrounding duelists watching). Warning was given by head judge. I Xyz into Leviair, s/s Centipede from rfg, dropped DAD for the win.

R8 vs Karakuri XX
G1: open with Inzektors but no dragonfly. Struggled and lost slowly.
G2: same as G1 but also open with Maxx C's. It didn't help much and still lost.

R9 vs Chaos OO
G1: controlled the board with inzektor dad then followed up with more bugs.
G2: with Dimensional Fissure from the side, it stopped all his hand trap cards ftw.


That's a picture of the Team! Sitting in the front is Choua (me), in the back from left to right; PK, MK, CNK. You guys now know how we look like. :)

Below is the Inzektor deck that I used. Don't forget to "Like" the video and share it to your friends who're struggling with Inzektors.



Saturday, February 18, 2012

March 1, 2012 Ban List Confirm

New Forbidden:
Grow-Up Bulb
Spore
Trishula, Dragon of the Ice Barrier
Trap Dustshoot

New Restriction:
Agent of Mystery, Earth
Tech Genus Striker

New Semi-Restriction:
Marshmellon
Lumina, Lightsworn Summoner
Emergency Teleport
Shien's Smoke Signal
Level Limit Area B
Torrential Tribute
Ultimate Offering
Reborn Tengu

No Longer restricted:
Call of the Haunted

Monday, February 13, 2012

Madison, WI Regional 2012 Recap.

Hi everyone, this is Pk here. This past weekend (2/11/2012) I went to Madison, WI. for Regional. There were 198 players. 8 rounds of swiss with top 24 invite. I finished building my Inzektor Wind-Up deck on Friday night. Did not have anytime to test play it or play it in a tournament. But I did test play the deck in Dueling Network with a teammate. Here is my matchup:

Round 1
Inzektor Wind-Up (me) Vs. T.G. Agent (Won) 1-0
Game 1: He summoned Venus and I dropped Maxx "C". He kept going and with Venus and into Gachi Gachi. On my turn I cleared his field and hand and took control of the game.
Game 2: He dropped a Maxx "C" to stop my Wind-Up loop. He got out Stardust and control the field. I managed to get rid of the Stardust and almost took the game, but he had Call of the Haunted and a Honest.
Game 3: I controlled the field pretty early. He Pot of Duality into a Orange Light and end his turn. I attacked his only monster and Xyz into Wind-Up Carrier, then used Carrier's effect to force him to use his Orange Light so he will have no card in hand.
He drew a dead card and I took round 1.

Round 2
Inzektor Wind-Up (me) Vs. Inzektor (Won) 2-0
Game 1: He opened with Armageddon Knight, send Hornet to the grave. Set 2 back row and end. I played Heavy Storm, then summon Tour Guide and get Sangan. Reborn his Hornet and Xyz into Wind-Up Carrier. Clear his hand and Attack his Armageddon Knight. Then set my Warning. He drew into a Dragonfly but lost it to my warning.
Game 2: It was back and forth with Dragonfly, into Hornet, blow, Centipede, Hornet, blow, search for Dragonfly. Until he was down to 2400. I Xyzed into Number 17 and Attack for game. He was holding a Gorz in his hand and hoping for me not to Xyz.

Round 3
Inzektor Wind-Up (me) Vs. Six Samurai (Won) 3-0
Game 1: He went United, Elder, and Kizan on turn 1. He got control throughout the game.
Game 2: He took control of the field until he Attacked with Shi En. I chained Fiendish Chain and he negated with Shi En's Effect. Then, I chain Compulsory and bounce his Shi En. On my turn I special summoned Cyber Dragon and start controlling the field.
Game 3: He Solemn Judgment and Warning early dropping him down to 2000. He controlled the field for a long time. I was holding in my hand a Penguin Soldier but did not want to use him yet. When I finally set the Penguin Soldier, he Synchro into Shi En and attacked my Penguin. I cleared his monsters with Penguin's Effect. I came back on my turn and took the round.

Round 4
Inzektor Wind-Up (me) Vs. Gadget/Plant (Won) 4-0
Game 1: Inzektor with Wind-Up Loop = No Field and No Hand.
Game 2: Inzektor control with Monster Reborn Machina Fortress.

Round 5
Inzektor Wind-Up (me) Vs. Anti-Meta (Adam) (Won) 5-0
Game 1: Adam started with Thunder King and tons of back row. No where to run.
Game 2: I sided in 3 Royal Decree. Locked Adam's five back row cards.
Game 3: He still set five back row. I still Royal Decree on him. But he manage to destroy my Royal Decree with Wind-Up Zenmaines's Effect. I special summoned Cyber Dragon hoping he would not Solemn Warning it. Adam let it go and I contacted into Chimeratech. But lost it to Warning. (He forgot about Zenmaines being a Machine), I got control of the field and won.

Round 6
Inzektor Wind-Up (me) Vs. Wind-Up (Draw)5-0-1
Game 1: Took a long time. I drew into all my hand trap cards. He had no monster but 5 back row. But he end up taking my LP down to zero.
Game 2: Same thing happen, but this time he turn his Wind-Up Shark into LV5 and XYZ into Tiras, Keeper of Genesis. I flooded the field with Hornet equip with Mantis, Number 20, Number 17, and Wind-Up Zenmanines. Time was called. Then, I Pot of Avarice and drew into Compulsory. I won and we both got a draw.

Round 7
Inzektor Wind-Up (me) Vs. Agent (Won) 6-0-1
Game 1: Wind-Up Loop = No hand. Game.
Game 2: I stopped his Venus with Maxx "C". Field and hand control for game.

Round 8:
Inzektor Wind-Up (me) Vs. Chaos (Kris) (Won) 7-0-1
Game 1: The game was back and forth. But I took the game. When siding for game 2, all I saw was Breaker, Effect Veiler, Maxx "C" and Chaos Sorcerer.
Game 2: He controlled the field and won.
Game 3: I controlled the field with Dark Armed Dragon and won. He told me he had Maxx "C" and D.D. Crow in hand and can't do anything on DAD. It was pretty fun to face a friend in Table 1.

Top 8
Inzektor WInd-Up (me) Vs. Wind-Up (Same Guy/deck in round 6) Won
Game 1: Maxx "C" came out fast and stopped his Wind-Up Loop. Giving me the win.
Game 2: My LP was at 6400 and his at 6600. He has a Tiras, Keeper of Genesis, 1 trap/spell and 1 card in hand. I have a Chimeratech. He top deck a Wind-Up Rat and when crazy and win.
Game 3: Royal Decree, DAD, and Number 17 to control the field. I destroyed my Royal Decree with DAD's effect so that my Warning will be alive. He summon Wind-Up Rat and lost to my warning. He dark hole. We end up top decking but I have Dragonfly and Wind-up Rat for the win.

The tournament was great and I have a lot of fun. I played against so many different decks. Here is the deck list:

Monsters: 23

3x Inzektor Dragonfly
3x Inzektor Centipede
3x Inzektor Hornet
1x Inzektor Giga-Mantis
3x Tour Guide From the Underworld
1x Sangan
2x Wind-Up Rat
1x Wind-Up Hunter
1x Gorz the Emissary of Darkness
1x Dark Armed Dragon
3x Maxx "C"
1x Effect Veiler

Spells: 9

1x Monster Reborn
1x Dark Hole
1x Heavy Storm
3x Mystical Space Typhoon
1x Foolish Burial
1x Pot of Avarice
1x Allure of Darkness

Traps: 9

2x Solemn Warning
1x Solemn Judgment
1x Trap Dustshoot
2x Fiendish Chain
2x Compulsory Evacuation Device
1x Phoenix Wing Wind Blast

Extra: 15

1x Trishula, of the Ice Barrier
1x Stardust Dragon
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Ally of Justice Catastor
1x Number 39: Utopia
1x Number 17: Leviathan Dragon
1x Leviair the Sea Dragon
1x Number 20: Giga-Brilliant
1x Wind-Up Zenmanines
3x Wind-Up Carrier Zenmaity
1x Inzektor Exa-Beetle
1x Chimeratech Fortress Dragon

Saturday, February 4, 2012

Battle Pack: Epic Dawn


TCG Release: May 28, 2012

Each pack contains 5 cards:
-1 Rare Card (With gloss white or black title Like Duelist League Rare Cards)
-1 Special Card (Similar to Parrallel Rare Cards)
-3 Common Cards

Set includes 220 Cards:
-55 Rare Cards
-165 Common Cards
-All 220 Cards are available as Special Shiny Cards

Spoilers:

Gem-Knight Pearl
Adreus, Keeper of Armageddon
Tour Guide From the Underworld (Rare)
Backup Warrior
Gorz the Emissary of Darkness
Caius the Shadow Monarch
Raiza the Storm Monarch
Pot of Avarice
Skull Archfiend of Lightning (Rare)
Obelisk the Tormentor (Rare)
Raigeki (Rare)
Metal Reflect Slime (Rare)
Witch of the Black Forest (Rare)
Dark Bribe (Rare)
Greenkappa (Common
Penguin Soldier (Common)
Axe of Despair (Common)
Forbidden Lance (Common)
Reckless Greed (Common)
Half or Nothing (Common)
Power Frame (Common)
Liberty at Last! (Common)
Luster Dragon (Common)
Vampire Lord (Common)
Toon Gemini Elf (Common)
Guardian Sphinx (Common)
Zaborg the Thunder Monarch (Common)
The Tricky (Common)
Doomcaliber Knight (Common)
Card Trooper (Common)
Ancient Gear Knight (Common)
Arcana Force XIV – Temperance (Common)
Backup Warrior (Common)
Power Giant (Common)
Gogogo Golem (Common)
Wind-Up Warrior (Common)
Giant Soldier of Stone (Common)
Muka Muka (Common)
Makyura the Destructor (Common)
Stealth Bird (Common)
Night Assailant (Common)
Drillroid (Common)
Cyber Valley (Common)
Fabled Raven (Common)
Naturia Strawberry (Common)
Gagaga Magician (Common)
Psi-Blocker (Common)
Krebons
Dark Resonator
Blizzard Dragon
Gravitic Orb
And 6 other Xyz Monsters