Round 1
Tour Guide Zombie (Me) vs. Dragunity (Won) 1-0
Game 1, he started out getting Stardust on turn one. I could not recover from it. Game 2, I started out with Bottomless Trap Hole and Solemn Warning. He could not get around it and I took game 2. Game 3, he started out with BW Zephyros and BW Gale and synchro into BW Armor Master. I just kept setting a monster every turn until I setup for my Dark Armed Dragon. Heavy Storm and Dark Armed Dragon for the win.
Round 2
Tour Guide Zombie (Me) vs. Agent (Won) 2-0
Game 1, I controlled the field with BLS early and took the game. Game 2, he summoned Venus and pay 1500 LP for three Shine Ball. He XYZ into Gachi Gachi. I summoned Zombie Master, played One for One by sending Mazuki to the graveyard to special summon Glow-up Blub from my deck. Activated Zombie Master and sent Plaguespreader Zombie to the grave to Special Summon Mazuki. Synchro using Zombie Master, Mazuki, and Glow-up Blub to Special Summon Trishula. Banishing Gachi Gachi and one card in the grave and hand for Trishula’s effect. I activated Monster Reborn to Special Summon Zombie Master then Special Summon Mazuki with Zombie Master’s effect by discarding Gorz. Activated Glow-up Blub’s effect by sending one card from the top of my deck to Special Summon Glow-up Blub. Synchro into Mist Wurm by using Zombie Master, Mazuki, and Glow-up Blub. Sending Venus and Shine Ball back to his hand. I remove Mazuki to Special Summon Zombie Master for the win.
Round 3
Tour Guide Zombie (Me) vs. Flamvell (Lost) 2-1
Game1, We went back and forth until I summoned Zombie Master. Activated Zombie Master’s effect discard Plaguespreader Zombie to special summon Plaguespreader Zombie. I synchro into Revived King Ha Des and he activate Solemn Warning to destroy Revived King Ha Des. I placed a card on top of my deck to special summon Plaguespeader Zombie. By special summoning Plaguespeader Zombie, this left me with three dark in my graveyard (Revived King Ha Des, Zombie Master, and Goblin Zombie). I special summoned Dark Armed Dragon and clear his field and end game 1. Game 2, I started out with 2 Reborn Tengu in my hand. I could not overcome what he had and lost. Game 3, I controlled the field with Stardust and Zombie Monster. I activated Zombie Monster’s effect and he chain with Effect Veiler. I have BLS and DAD in hand ready to end the game next turn. But, on his turn he had double Rekindly and BLS. I could not do anything.
Round 4
Tour Guide Zombie (Me) vs. Six Samurai (Lost) 2-2
This round was no fun. Game 1, he started out with Gateway of the Six and went crazy with the special summon. I stalled with Spirit Reaper for about ten turns but could not recover from what he had on the field. Game 2, he started out again with Gateway of the Six and went crazy with his god hand. I survived that turn. I drew and activated Mind Control targeting his LS Shi En forcing him to negate the Mind Control with LS Shi En’s effect. Then I activated Dark Hole and control the field. Game 3, he started and when crazy with Gateway of the Six again. Yes, he had Gateway all 3 games. I had two Reborn Tengus in hand. I could not recover at all.
Round 5
Tour Guide Zombie (Me) vs. Karakuri (Won) 3-2
Game 1, he controlled the field with Naturia Barkion and Karakuri Shogun (The LV8 Synchro). I could not do anything. Game 2, I got DAD and Brionac out and control the field. Game 3, he controlled the field again but this time with Naturial Barkion and Naturia Beast. He got Barkion and beast out by using Ultimate Offering.. On my turn, I have Thunder King Rai-Oh in the graveyard, Reborn Tengu on the Field.. In my hand was BLS, Mezuki, D-Prison. He has Ultimate Offering, a set Trap/Spell, Barkion and Beast. I knew I have to get a Dark monster in the graveyard to turn this game around. So I Normal Summoned Mezuki and XYZ it with Reborn Tengu to special summon Steelswarm Roach. Hoping he would use Solemn Warning. But instead his face down spell/trap was a Solemn Judgment and he chain Solemn Judgment to destroy Roach. He cut his LP in halve and giving me a dark monster in the graveyard. Just as I was hoping he will do. I came back with BLS attacking both Beast and Barkion and take over game 3.
Round 6
Tour Guide Zombie (Me) vs. Gladiator Beast (Won) 4-2
This round went pretty fast. I won in like ten minutes. When I said “Fast” mean my opponent did not even stop and think his play. In his turn he goes something like this, “summon, set, set, go.” So fast that he did not let me response to anything. But it gave me an idea that I need to get rid of him monster because he summoned a GB and set his back row without thinking. That is a clue that he should have a GB War Chariot face down. So I work around it. Game 2, his speed of playing is still the same. Which he misplayed because of playing too fast. I special summon BLS and he let it pass while having a Torrential Tribute face down.
Round 7
Tour Guide Zombie (Me) vs. Agent (Won) 5-2
Game 1, he ran GK Spy in his Agent. Controlled me pretty good. But, I came back with Trishula. Game 2, his only monster was Agent Jupiter. I Trishula early and hit his Pot of Duality. He could not recover.
Round 8
Tour Guide Zombie (Me) vs. Karakuri (Won) 6-2
Game 1, I got BLS, Gorz, Glow-up and Scrap Dragon out and he scoop. Game 2, was back and forth and he won. Game 3, he Mind Control my Thunder King Rai-Oh and XYZ it with his Kuick to special summon Number 39: Utopia. He got me down to 500 LP with the Utopia while his LP is still at 6000. I top deck a Dark Hole. Holding in my hand was two Tengus. I activated the Dark Hole and summon the Tengu for direct damage. Next turn I summoned the second Tengu. One Tengu attack the face down monster and the other to attack directly. Then I XYZ into my own Utopia. Somehow he synchro into Black Rose to clear the field leaving both of us Top decking. I top decked a Glow-up and set it. He did not get any monster. Then I top decked into Tour Guide. Summoned Tour Guide to get Sangan and XYZ into Number 17. Detach Sangan to Boost Number 17’s ATK. Flip Glow-up to deal exactly 2600 Damage for the win.
It was a long day; I ranked #14 and receive an invite to National. Here is the deck List:
Monsters: 22
3x Tour Guide From the Underworld
1x Sangan
3x Goblin Zombie
1x Mezuki
1x Zombie Master
1x Plaguespreader Zombie
1x Spirit Reaper
3x Reborn Tengu
1x Maxx "C"
1x Glow-up Bulb
1x Dark Armed Dragon
2x Thunder King Rai-Oh
1x Effect Veiler
1x Black Luster Soldier - Envoy of the Beginning
1x Gorz the Emissary of Darkness
Spells: 11
1x Monster Reborn
1x Mind Control
1x Dark Hole
1x Heavy Storm
2x Mystical Space Typhoon
1x Enemy Controller
1x Foolish Burial
1x Pot of Avarice
1x One for One
1x Allure of Darkness
Traps: 9
2x Solemn Warning
1x Solemn Judgment
1x Trap Dustshoot
1x Mirror Force
2x Dimensional Prison
1x Call of the Haunted
1x Bottomless Trap Hole
Extra: 15
1x Ally of Justice Decisive Armor
1x Trishula, of the Ice Barrier
1x Scarp Dragon
1x Stardust Dragon
1x Black Rose Dragon
1x Doomkaiser Dragon
1x Revived King Had Des
1x Brionac, Dragon of the Ice Barrier
1x Mist Wurm
1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Steelswarm Roach
1x Number 39: Utopia
1x Number 17: Leviathan Dragon
1x Leviair the Sea Dragon
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