It has been a while since we post something here on our blog. We have been busy and did not attend any big event yet. So we have no deck profile or regional recap to show off. But in the mean time I been finding ways to hunt for Yugioh Pack that contains a holo. It has been years learning how to search for holo pack. Here are some cards that I found. All these are cards from retail stores like Target and Walmart.
Wednesday, October 16, 2013
Hunting for Yugioh Holo Pack
Hey Guys and Gals,
Tuesday, August 6, 2013
Judgment of the Light Sneak Preview
Judgment of the Light Sneak Preview was this past weekend. I hope everyone has fun and pulled awesome cards. As for me I did won a Playmat. Check it out.
Judgment of the Light Playmat
The playmat looks pretty nice. The only problem is that Number C39: Utopia Ray Victory is not a Ghost Rare. Usually the guy in the cover and in the playmat is a Ghost Rare. Now I will not have a Ghost Rare to go along with my playmat.
The promo card for the sneak preview is not that great either. Unless they made a cards which will make Galaxy Serpent playable. Check out Galaxy Serpent.
Galaxy Serpent
LV2/Light/Dragon/Tuner
ATK/1000 DEF/ 0
The only good thing about Galaxy Serpent is that he is a Tuner. Also, having DEF/ 0 he can be special summon using Box of Friends. The only problem is Box of Friends has a condition that you can not synchro summon using the monster you special out with Box of Friends. Which is a bummer for Galaxy Serpent.
While at the sneak preview, I did pulled a Brotherhood of the Fire Fist - Rooster. That was the only highlight from all those sneak preview I joined. Check out Rooster.
Brotherhood of the Fire Fist - Rooster
Fire/LV3/Beast-Warrior/Effect
When this card is Special Summoned by the effect of a "Fire Fist" monster: You can add 1 "Fire Fist" monster from your deck to your hand. You can only used this effect of "Brotherhood of the Fire Fist - Roost" once per turn. Once per turn: You can send 1 face-up "Spell/Trap Card you control to the Graveyard; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck.
ATK/1500 DEF/ 100
Brotherhood of the Fire Fist - Rooster is the best pull you can get from Judgment of the Light. Just need two more and I might build the deck.
That is all for sneak preview. Don't forget to comment below letting us know what you pulled.
Thursday, July 11, 2013
Number Hunters: Close up Review - Heroic Challenger - Ambush Soldier
So, I decided to do some review on cards I think are good and can be useful.
Heroic Challenger - Ambush Soldier
1st Edition NUMH-EN010
Earth/LV1/Warrior/Effect
During your Standby Phase: Special Summon up to 2 "Hero Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.
ATK/ 0 DEF/ 0
This cards can help the Heroic Challenger deck. One, being a Warrior and Level 1 mean it is searchable by ROTA (Reinforcement of the Army). With attack of 0 and defense of 0 mean it will not do much at all. With the bad attack and defense, this guy has a great effect. The only problem is trying to keep him alive until your Standby Phase. But there are cards that can solve that. You can protect him with Threaten Roar or the best thing to do is make sure you have him in your graveyard. All you have to do is play some copy of Call of the Haunted (or any trap cards that can special summon Heroic Challenger - Ambush Soldier from the grave). It has to be a trap cards so that you can wait until your Standby Phase to activate. That way you can special summon Heroic Challenger - Ambush Soldier during your Standby phase, then use Heroic Challenger - Ambush Soldier's effect to special summon two Heroic Challenger from your hand or graveyard. Those Heroic Challenger's effect are not negate, so you can used those Heroic Challenger's effect, or xyz to any Rank you want because Heroic Challenger - Ambush Soldier just special summon any Heroic Challenger. Does not matter what Level they are. Plus, they stay on the field until they get destroy. How good is that.
The second effect is when you special 2 Heroic Challenger with Heroic Challenger - Ambush Soldier's effect. You can Banish this card from your graveyard (as a Cost) to make all Heroic Challenger monsters you currently control become LV1. You might not want to do this unless you there are some good Rank 1 monsters.
Your goal is to have this card in your graveyard so that each standby phase you can bring this card back with Call of the Haunted. Reuse his effect each turn can change the game to your favorite.
If I can get more of these Heroic Challenger, I might build a fun deck. They may not be up to the Level of Dragon Ruler or Prophecy but they can be a fun deck to play once in a while.
Number Hunters: Number 85: Crazy Box Review
Today I bought my first Yu-Gi-Oh! Number Hunters pack. I just bought one packs because I have not check the list to see what I am looking for.
But here is what I pulled out of one pack.
Not Bad. But one card jump out on me. That one card is Number 85: Crazy Box.
Here is a close up picture:
Number 85: Crazy Box
1st Edition NUMH-EN033
Dark/Fiend/XYZ/ Effect
2 Level 4 Monsters
This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result.
1: Halve your Life Points,
2: Draw 1 Card.
3: Your Opponent discards 1 card.
4: Negate the effects of 1 face-up card on the field until the end of this turn.
5: Destroy 1 card on the field.
6: Destroy this card.
So, lets break it down. A dark monster, it is alway good being a dark monster. Required 2 Level 4 monsters, that is easy to get him out. Mostly every deck can get him out in turn 1. Now on to his effect. Number 85: Crazy Box cannot attack while on the field. That is bad, even if it has high attack monsters still don't last long enough to protect you. For the rest of the effect, is all about luck. 3000ATK is great. If you guys did not know, you can EEV this card. Now any deck can side three EEV against Prophecy.
So if Prophecy does not get hit by September 2013. Be prepare to see more of this card. Unless EEV get hit.
Battle Pack 2: War of the Giants
Hey guys, this is PK. Today I decided to buy two boxes of Battle Pack 2: War of the Giant. It has been a while, so here is some of the highlight from these two boxes.
I did pulled a Slifer the Sky Dragon:
Slifer the Sky Dragon
BP02-EN127
Two Breakthrough Skills:
Breakthrough Skill x2 (Mosaic Rare)
BP02-EN215
Two of each Forbidden Cards:
Three Doomcaliber Knight
Doomcaliber Knight
BP02-EN062
Pot of Duality
Pot of Duality (Black Rare)
DP02-EN160
and finally one Cardcar D.
Wednesday, April 17, 2013
Super Starter
Contains:
40 Commons
1 Ultra Rare
1 Super Rare
1 Beginner's Guide
1 Game Mat
2 Power-Up Pack
Power-Up Pack Contains:
5 cards from a 15 card set
Release Date: June 14th, 2013
Checklist:
Release Date: June 14th, 2013
Checklist:
YS13-EN001 Cosmo Queen
YS13-EN002 Trance the Magic Swordsman
YS13-EN003 Neo the Magic Swordsman
YS13-EN004 Mystical Elf
YS13-EN005 Chamberlain of the Six Samurai
YS13-EN006 Gagaga Child
YS13-EN007 Magical Undertaker
YS13-EN008 Kuro Claw Crow
YS13-EN009 Gagaga Magician
YS13-EN010 Gagaga Girl
YS13-EN011 Gagaga Gardna
YS13-EN012 Zubaba Knight
YS13-EN013 Ganbara Knight
YS13-EN014 Achacha Archer
YS13-EN015 Goblindbergh
YS13-EN016 Kagetokage
YS13-EN017 Tasuke Knight
YS13-EN018 ZW - Unicorn
YS13-EN019 Marauding Captain
YS13-EN020 Old Vindictive Magician
YS13-EN021Swords of Blazing Light
YS13-EN022 Blustering Winds
YS13-EN023 Wonder Wand
YS13-EN024 Double or Nothing!
YS13-EN025 Ego Boost
YS13-EN026 Gagagarevenge
YS13-EN027 Xyz Unit
YS13-EN028 The A. Forces
YS13-EN029 Reinforcement of the Army
YS13-EN030 The Warrior Returning Alive
YS13-EN031 Reborn Puzzle
YS13-EN032 Gagagashield
YS13-EN033 Copy Knight
YS13-EN034 Impenetrable Attack
YS13-EN035 Utopian Aura
YS13-EN036 Xyz Effect
YS13-EN037 Shadow Spell
YS13-EN038 Dust Tornado
YS13-EN039 Call of the Haunted
YS13-EN040 Dark Bribe
YS13-EN041 Number 39: Utopia
YS13-EN042 Number C39: Utopia Ray
Battle Pack 2
5 cards per Pack
1 Rare
3 Commons
1 Mosaic Rare
215 cards set
50 Rare Cards
162 Common Cards
215 cards in the set comes in Mosaic Rares
3 Egyptian God Cards only available as Mosaic Rares
Release Date: June 28th 2013
Lord of the Tachyon Galaxy - Sneak Preview Promo
LTGY-ENSP1 Mecha Phantom Beast Turtleracer
Wind/Machine - Effect/LV3
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you Control. While you control a Token, this card cannot be destroy by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you Control. While you control a Token, this card cannot be destroy by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
ATK/ 500 DEF/ 2000
Ultra Rare
Astral Pack: Booster Two
Ultimate Rares:
AP02-EN001 Atleantean Dragons
AP02-EN002 Photon Papilloperative
AP02-EN003 Spellbook of Power
Super Rares:
AP02-EN004 Interplanetarypurplythorny Dragon
AP02-EN005 Geargiaccelerator
AP02-EN006 Atlantean Heavy Infantry
AP02-EN007 Slushy
AP02-EN008 Brotherhood of the Fire Fist - Hawk
AP02-EN009 Brotherhood of the Fire Fist - Raven
AP02-EN010 Harpies' Hunting Ground
AP02-EN011 Gemini Spark
AP02-EN012 Spiritual Water Art - Aoi
AP02-EN013 Trap Stun
Commons:
AP02-EN0?? Sky Scout
AP02-EN0??Cyber Phoenix
AP02-EN0??Light and Darkness Dragon
AP02-EN0??Justice of Prophecy
AP02-EN0??Barox
AP02-EN0??Pot of Avrice
AP02-EN0??Instant Fusion
AP02-EN0??Recycling Batteries
AP02-EN0??Machina Armored Unit
AP02-EN0??Photon Veil
AP02-EN0??Hysteric Party
AP02-EN0??Token Stampede
Release Date: April 19, 2013
Release Date: April 19, 2013
Wednesday, February 20, 2013
Forbidden & Limited List: March 1, 2013
Forbidden & Limited List
Effective March 1, 2013
Banned:
Sangan
Wind-Up Carier Zenmaity
Limited:
Wind-Up Magician
One Day of Peace
Solemn Warning
Semi-Limited:
Thunder King Rai-oh
Tsukuyomi
Advanced Ritual Art
No longer (Back to 3 per Deck):
Blackwing - Kalut the Moon Shadow
Lumina, Lightsworn Summoner
Spore
Shien's Smoke Signal
Mind Crush
Tuesday, November 13, 2012
Madison, WI Regional 11/10/2012
Hi everyone, this is PK here. This past weekend (11/10/2012) I went to Madison, WI. for Regional. There were 128 players. 7 rounds of swiss with top 16 invite. I finished building my Atlantean Mermail deck on Friday night. Did not have anytime to test play it.
Here is my matchup:
Round 1
Atlantean Mermail (me) Vs. Gladiator Beast (Won) 1-0
This match was pretty easy, all I did was make sure he has no monster(s) on the field.
Round 2
Atlantean Mermail (me) Vs. Inzektor (Won) 2-0
Game 1: He Foolish Burial Hornet to the grave in turn 1. After that he just control everything.
Game 2: He sided in D-Fissure. Which backfire on him. All his Mystic Tomato were getting remove from play and not getting any of their effect.
Game 3: Somehow he had DAD and Ladybug equipped with Giga-Mantis. Our LP was 1800(Me)-1200(Him). I summoned Diva and get Infantry. Overlay into Gachi Gachi and set my Dust Tornado. During his turn, all he has was a Dragonfly in the grave. He did not want to use DAD's Effect. He enter battle phase and attack Gachi Gachi with Ladybug, I chained Dust Tornado to destroy his Mantis. His attack went through and took 1700 Damage.
Round 3
Atlantean Mermail (me) Vs. Six Samurai (Won) 2-1
Game 1: He started and flooded the field with Six Sam. I have no outs.
Game 2: He got out Naturia Barkion and Soul Drain. Lock me for a while. When I destroy Barkion it was too late.
Round 4
Atlantean Mermail (me) Vs. Rabbit/Nimble (Won) 3-1
Game 1: He lock me with Laggias and Grandmole.
Game 2: My deck went off can control the field.
Game 3: I drop gorz and control the field.
Round 5
Atlantean Mermail (me) Vs. Spellbook (Won) 4-1
Game 1: I don't remember how I lost.
Game 2: My field was full of Mermail. He could not come back.
Game 3. Started out with Abyss-Sphere and control the whole game after that.
Round 6
Atlantean Mermail (me) Vs. Wind-Up (Draw) 5-1
Game 1: I set Abysslinde, he attacked with Wind-up Rabbit. Triggered Abysslinde effect to special summon Abysspike. Abysspike discarded Infantry from hand to add Genex Undine. Infantry's effect destroyed Wind-Up Rabbit. Rabbit can't use his effect because it was in the damage step. After that I controlled the field.
Game 2: I sided in Gozen Match and Maxx "C". I end up starting both of those in hand. And he went for Magician and Shark. Which I drop the Maxx "C" draw a couple of cards, then activate Gozen Match to control the field. He has no out.
Round 7
Atlantean Mermail (me) Vs. E-Hero (Won) 5-2
Game 1: Abyss-Sphere help me control the field.
Game 2: He has no monster with two back row. I summoned Abysslinde and he play bottomless, I chained Torrential Tribute. He called the judge and the judge ruled that Abysslinde miss timing due to bottomless trying to resolve. I told the judge that Abysslinde don't miss timing and she start her own chain. But the judge said she is a optional effect so she miss timing. After that I lost cards advantage and lost. If the effect would of gone through I would of won.
Game 3: He drew into all his trap and we both end up top decking. I know I have no out top decking with E-Hero. So he took it.
Could of Top 8 if the judge did not make the wrong ruling. But, I top 16 and received an invite. I took this deck to test play and it was a pretty great deck. I noticed I made a lot of misplay and I noticed that this deck can recover from those misplay. I also did a lot of misplay on siding certain cards in and out too. It was a great learning experience and I played against so many different decks. Here is the deck list:
Monsters: 25
1x Moulinglacia the Elemental Lord
2x Mermail Abyssmegalo
2x Mermail Abysslinde
2x Mermail Abysspike
3x Atlantean Dragoons
3x Atlantean Marksman
2x Atlantean Heavy Infantry
1x Atlantean Attack Squad
3x Deep Sea Diva
3x Genex Undine
2x Genex Controller
1x Gorz the Emissary of Darkness
Spells: 9
2x Salvage
1x Dark Hole
1x Pot of Avarice
1x Monster Reborn
1x Allure of Darkness
1x Heavy Storm
2x Mystical Space Typhoon
Traps: 7
2x Abyss-Sphere
2x Solemn Warning
2x Compulsory Evacuation Device
1x Torrential Tribute
Extra: 15
1x Number 17: Leviathan Dragon
1x Number 11: Big Eye
1x Abyss Dweller
1x Wind-Up Zenmaines
1x Daigusto Phoenix
1x Gachi Gachi Gantetsu
1x Stardust Dragon
1x Gungnir, Dragon of the Ice Barrier
1x Scrap Dragon
1x Black Rose Dragon
1x Ally of Justice Catastor
1x Dewloren, Tiger King of the Ice Barrier
1x Armory Arm
1x Mist Wurm
1x Chieratech Fortress Dragon
Thursday, November 8, 2012
Structure Deck - Onslaught of the Fire Kings
Total: 40
1x Ultra
2x Supers
37x Commons
1x Rulebook
1x Game Mat
1x Dueling Guide
Release Date: Feb. 8, 2013
Abyss Rising - Special Edition
ABYR-ENSP1 Gagaga Girl
ABYR-ENSP2 Dark Smog
Release: Dec. 11th 2012
Sunday, October 21, 2012
Cosmo Blazer
100 cards complete set
8 Secret Rare Cards
10 Ultra Rare Cards
14 Super Rare Cards
20 Rares Cards
48 Common Cards
Release Date: Jan. 25,2013
Yugioh Collectible Tins Wave 2
Ninja Grandmaster Hanzo Tin
1x Secret Rare Ninja Grandmaster Hanzo
1x Super Rare Maxx "C"
1x Super Rare Tour Guide From the Underworld
1x Super Rare Number 16: Shock Master
1x Super Rare Rescue Rabbit
1x Photon Shockwave Booster Pack
2x Order of Chaos Booster Packs
2x Galactic Overlord Booster Packs
Hieratic Sun Dragon Overlord of Heliopolis Tin
1x Secret Rare Hieratic Sun Dragon Overload of Heliopolis
1x Super Rare Malefic Truth Dragon
1x Super Rare X-Saber Souza
1x Super Rare Leviair the Sea Dagon
1x Super Rare Rescue Rabbit
1x Photon Shockwave Booster Pack
2x Order of Chaos Booster Packs
2x Galactic Overlord Booster Packs
Release Date: Oct. 30, 2012
Yu-Gi-Oh! 5D's Vol. 3 Manga Promo
Infernity General
YF03-EN001
Dark/Fiend/Effect/LV7
If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.
ATK/ 2700 DEF/1500
Ultra Rare
Shonen Jump Alpha Promo
Number 40: Gimmick Puppet of Strings
JUMP-EN063
Dark/Machine - XYZ - Effect - Rank 8
Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card. If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
ATK/3000 Def/2000
Tuesday, October 9, 2012
Abyss Rising - Sneak Preview
Sneak Preview: November 3rd/4th
Promo Card:
Ignoble Knight of Black Laundsallyn
ABRY-ENSP1
Dark/Warrior - Effect/5/2000/800
You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hander Graveyard. You can Tribute 1 "Noble Knight" card from your Deck to your hand. You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn. You can Only Control 1 face up "Ignoble Knight of Black Laundsallyn".
Ultra Rare
Friday, September 14, 2012
The Seal of Orichalcos
Field Spell Card
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monster, your opponent cannot target your monster(s) with the lowest ATK for an attack. When this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon Monsters from your Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
Monday, September 10, 2012
Regional Report 9/08/2012 Lan World, MN
Hi everyone, this is PK from Teamkhang and I am back with a
Regional report for the new September Banlist. There was over 250 Duelists, 8
Rounds Swiss, Cut Top 32 invites.
My deck choice was Laval Quasar.
Below are my matches.
Round 1
Laval Quasar (Me) vs. Karakuri (Won) 1-0
Game1: LP 8000-7500-4700 to 8000-0 Quasar OTK
Game2: LP 8000-5800-4800 to 8000-6100-0 Took a little time to set up. But end with Quasar + System Down.
Round 2
Laval Quasar (Me) vs. Wind-Up (Won) 2-0
Game1: LP 8000-4200-0 to 8000-6000 He locked me with Shock
Master.
Game 2: LP 8000-700 to 8000-???-???-0 Could not remember
what the LP was but I won with Mist Wurm and Black Rose.
Game 3: 8000-7200-5700-1800-400 to 8000-6000-4900-950-0 I
started with a hand full of monsters. He started with 5 traps/spells. I end up using all his defense cards
and rekindly for game.
Round 3
Laval Quasar (Me) vs. Blackwing (Won) 3-0
Game 1: 8000-6200-4500-2700-1200 to 8000-0 Quasar OTK
Game 2: 8000 to 8000-7400-3400 I Special Quasar but he
survived the attack. He scoop
during his turn.
Round 4
Laval Quasar (Me) vs. Rabbit Dino (Won) 4-0
Game 1: 8000-5700-3400-1100-500 to 8000-3000-2000-100-0 He
locked me with Dolkka. But I came
back and took the win.
Game 2: 8000-5900-4000-1900-0 to 8000-6100. He control early and won.
Game 3: 8000-5700-4900 to 8000-7700-6000-3400-1700-0 He
controlled early, but I end up with T.G. Hyper and Gaia Knight for the win.
Round 5
Laval Quasar (Me) vs. Wind-Up (Won) 5-0
Round 1: 8000-7900-5800 to 8000-7100-6200-0 Don’t remember
how I won.
Round 2: 8000-6700-4400-1600 to 8000-6300-3700-0 He control
the field with Wind-up Rabbit and Shock Master. I set my MST as a bluff for my opponent to call trap with
Shock Master’s Effect, which he did.
On my next turn I activated MST on his facedown, then rekindling 3
Handmadien and 1 Cannonneer to the field, Synchro into T.G. Hyper, activated
one for one discarding battle fader, special another battle fader from deck,
synchro into Formula Synchron, draw 1 card from T.G. Hyper and 1 card from
Formula Synchron, draw Firedog and Heavy Storm, Normal Summon Firedog, synchro
into Slasher, and then synchro into Quasar.
Round 6
Laval Quasar (Me) vs. D-Hero Photon (Lost) 5-1
Game 1: 8000-5200 to 8000-5300-400-0 I sychron into Laval
Stennon and set up my graveyard.
When he got rid of my Stennon, I rekindling into T.G. Hyper and Mist
Wurm. He Soul Exchange my Mist Wurm, tribute it and set a monster. Then during my turn, I activated
Lakeside Lady effect for game.
Game 2: 8000-6100-4200-2100-0 to 8000-6000-4300-2300 I set
up everything but could not draw into a Rekindling.
Game 3: 8000-7900-7600-4900-3000-0 to 8000-7700 Same and
game 2. I setup my graveyard but
no Rekindling.
Round 7
Laval Quasar (Me) vs. Plant Synchro(Won) 6-1
Game1: 8000-6200
to 8000-6300-4600-3600-3000-1000-0 I finally got Quasar out when he was down to
1000LP.
Game 2: 8000-7400-6100 to 8000-7000-4400-0 I have T.G. Hyper
out and he synchro into Orient Dragon, removing my T.G. Hyper. Judge ruled that I still draw for T.G.
Hyper. During my turn I activated
Foolish Burial and have a Rekindling in hand.
Round 8
Laval Quasar (Me) vs. Heroes (Won) 7-1
Game 1: 8000-6500-6000-900 to 8000-0 Quasar for game.
Game 2: 8000-6000-4000-2800-1600 to 8000-9000-????-0 I
control with Gorz then Stardust.
Could not remember the LP, but I have to battle through his Fiendish
chain to get the win.
Picture of the Deck:
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