Tuesday, November 13, 2012

Madison, WI Regional 11/10/2012


Hi everyone, this is PK here.  This past weekend (11/10/2012) I went to Madison, WI. for Regional.  There were 128 players. 7 rounds of swiss with top 16 invite.  I finished building my Atlantean Mermail deck on Friday night.  Did not have anytime to test play it.  

Here is my matchup:

Round 1
Atlantean Mermail (me) Vs. Gladiator Beast (Won) 1-0
This match was pretty easy, all I did was make sure he has no monster(s) on the field.  

Round 2
Atlantean Mermail (me) Vs. Inzektor (Won) 2-0
Game 1: He Foolish Burial Hornet to the grave in turn 1.  After that he just control everything.
Game 2: He sided in D-Fissure.  Which backfire on him.  All his Mystic Tomato were getting remove from play and not getting any of their effect.
Game 3:  Somehow he had DAD and Ladybug equipped with Giga-Mantis.  Our LP was 1800(Me)-1200(Him).  I summoned Diva and get Infantry.  Overlay into Gachi Gachi and set my Dust Tornado. During his turn, all he has was a Dragonfly in the grave.  He did not want to use DAD's Effect.  He enter battle phase and attack Gachi Gachi with Ladybug, I chained Dust Tornado to destroy his Mantis.  His attack went through and took 1700 Damage.

Round 3 
Atlantean Mermail (me) Vs. Six Samurai (Won) 2-1
Game 1: He started and flooded the field with Six Sam.  I have no outs.
Game 2: He got out Naturia Barkion and Soul Drain.  Lock me for a while.  When I destroy Barkion it was too late.

Round 4 
Atlantean Mermail (me) Vs. Rabbit/Nimble (Won) 3-1
Game 1: He lock me with Laggias and Grandmole.
Game 2: My deck went off can control the field.
Game 3: I drop gorz and control the field.

Round 5
Atlantean Mermail (me) Vs. Spellbook (Won) 4-1
Game 1:  I don't remember how I lost.
Game 2: My field was full of Mermail. He could not come back.
Game 3. Started out with Abyss-Sphere and control the whole game after that.

Round 6
Atlantean Mermail  (me) Vs. Wind-Up (Draw) 5-1
Game 1: I set Abysslinde, he attacked with Wind-up Rabbit.  Triggered Abysslinde effect to special summon Abysspike.  Abysspike discarded Infantry from hand to add Genex Undine.  Infantry's effect destroyed Wind-Up Rabbit.  Rabbit can't use his effect because it was in the damage step.  After that I controlled the field.
Game 2: I sided in Gozen Match and Maxx "C".  I end up starting both of those in hand.  And he went for Magician and Shark.  Which I drop the Maxx "C" draw a couple of cards, then activate Gozen Match to control the field.  He has no out.

Round 7
Atlantean Mermail  (me) Vs. E-Hero (Won) 5-2
Game 1: Abyss-Sphere help me control the field.
Game 2: He has no monster with two back row.  I summoned Abysslinde and he play bottomless, I chained Torrential Tribute.  He called the judge and the judge ruled that Abysslinde miss timing due to bottomless trying to resolve.  I told the judge that Abysslinde don't miss timing and she start her own chain.  But the judge said she is a optional effect so she miss timing.  After that I lost cards advantage and lost.  If the effect would of gone through I would of won.
Game 3:  He drew into all his trap and we both end up top decking.  I know I have no out top decking with E-Hero.  So he took it.  


Could of Top 8 if the judge did not make the wrong ruling.  But, I top 16 and received an invite.  I took this deck to test play and it was a pretty great deck.   I noticed I made a lot of misplay and I noticed that this deck can recover from those misplay.  I also did a lot of misplay on siding certain cards in and out too.  It was a great learning experience and I played against so many different decks.  Here is the deck list:

Monsters: 25

1x Moulinglacia the Elemental Lord 
2x Mermail Abyssmegalo
2x Mermail Abysslinde
2x Mermail Abysspike
3x Atlantean Dragoons
3x Atlantean Marksman
2x Atlantean Heavy Infantry
1x Atlantean Attack Squad
3x Deep Sea Diva
3x Genex Undine
2x Genex Controller
1x Gorz the Emissary of Darkness

Spells: 9

2x Salvage
1x Dark Hole
1x Pot of Avarice
1x Monster Reborn
1x Allure of Darkness
1x Heavy Storm
2x Mystical Space Typhoon

Traps: 7

2x Abyss-Sphere
2x Solemn Warning
2x Compulsory Evacuation Device
1x Torrential Tribute

Extra: 15

1x Number 17: Leviathan Dragon
1x Number 11: Big Eye
1x Abyss Dweller
1x Wind-Up Zenmaines
1x Daigusto Phoenix
1x Gachi Gachi Gantetsu
1x Stardust Dragon
1x Gungnir, Dragon of the Ice Barrier
1x Scrap Dragon
1x Black Rose Dragon
1x Ally of Justice Catastor
1x Dewloren, Tiger King of the Ice Barrier
1x Armory Arm
1x Mist Wurm
1x Chieratech Fortress Dragon


Thursday, November 8, 2012

Structure Deck - Onslaught of the Fire Kings


Total: 40

1x Ultra
2x Supers
37x Commons
1x Rulebook
1x Game Mat
1x Dueling Guide

Release Date: Feb. 8, 2013

Abyss Rising - Special Edition


ABYR-ENSP1 Gagaga Girl
ABYR-ENSP2 Dark Smog

Release: Dec. 11th 2012

Sunday, October 21, 2012

Cosmo Blazer


100 cards complete set
8 Secret Rare Cards
10 Ultra Rare Cards
14 Super Rare Cards
20 Rares Cards
48 Common Cards

Release Date: Jan. 25,2013


Yugioh Collectible Tins Wave 2


Ninja Grandmaster Hanzo Tin

1x Secret Rare Ninja Grandmaster Hanzo
1x Super Rare Maxx "C"
1x Super Rare Tour Guide From the Underworld
1x Super Rare Number 16: Shock Master
1x Super Rare Rescue Rabbit
1x Photon Shockwave Booster Pack
2x Order of Chaos Booster Packs
2x Galactic Overlord Booster Packs

Hieratic Sun Dragon Overlord of Heliopolis Tin

1x Secret Rare Hieratic Sun Dragon Overload of Heliopolis
1x Super Rare Malefic Truth Dragon
1x Super Rare X-Saber Souza
1x Super Rare Leviair the Sea Dagon
1x Super Rare Rescue Rabbit
1x Photon Shockwave Booster Pack
2x Order of Chaos Booster Packs
2x Galactic Overlord Booster Packs

Release Date: Oct. 30, 2012

Yu-Gi-Oh! 5D's Vol. 3 Manga Promo




Infernity General
YF03-EN001
Dark/Fiend/Effect/LV7
If you have no cards in your hand: You can banish this card from your Graveyard to target 2 Level 3 or lower "Infernity" monsters in your Graveyard; Special Summon them from the Graveyard, but their effects are negated.
ATK/ 2700 DEF/1500
Ultra Rare

Shonen Jump Alpha Promo


Number 40: Gimmick Puppet of Strings
JUMP-EN063
Dark/Machine - XYZ - Effect - Rank 8
Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster on the field, except this card.  If you do, during your opponent's next End Phase: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
ATK/3000 Def/2000

Tuesday, October 9, 2012

Abyss Rising - Sneak Preview



Sneak Preview: November 3rd/4th

Promo Card:

Ignoble Knight of Black Laundsallyn
ABRY-ENSP1 
Dark/Warrior - Effect/5/2000/800
You can send 1 face up LIGHT Normal Monster you control to the Graveyard. Special Summon this card from your hander Graveyard.  You can Tribute 1 "Noble Knight" card from your Deck to your hand.  You can only use this effect of "Ignoble Knight of Black Laundsallyn" once per turn.  You can Only Control 1 face up "Ignoble Knight of Black Laundsallyn".
Ultra Rare

Friday, September 14, 2012

The Seal of Orichalcos



Field Spell Card
All monsters you control gain 500 ATK.
Once per turn, this card cannot be destroyed by card effects.
While you control 2 or more face-up attack position monster, your opponent cannot target your monster(s) with the lowest ATK for an attack.  When this card is activated: Destroy all Special Summoned monsters you control.  You cannot Special Summon Monsters from your Extra Deck.  You can only activate "The Seal of Orichalcos" once per Duel.

Monday, September 10, 2012

Regional Report 9/08/2012 Lan World, MN


Hi everyone, this is PK from Teamkhang and I am back with a Regional report for the new September Banlist. There was over 250 Duelists, 8 Rounds Swiss, Cut Top 32 invites.  My deck choice was Laval Quasar.  Below are my matches.

Round 1
Laval Quasar (Me) vs. Karakuri (Won) 1-0
Game1: LP 8000-7500-4700 to 8000-0 Quasar OTK
Game2: LP 8000-5800-4800 to 8000-6100-0  Took a little time to set up.  But end with Quasar + System Down.

Round 2
Laval Quasar (Me) vs. Wind-Up (Won) 2-0
Game1: LP 8000-4200-0 to 8000-6000 He locked me with Shock Master.
Game 2: LP 8000-700 to 8000-???-???-0 Could not remember what the LP was but I won with Mist Wurm and Black Rose.
Game 3: 8000-7200-5700-1800-400 to 8000-6000-4900-950-0 I started with a hand full of monsters. He started with 5 traps/spells.  I end up using all his defense cards and rekindly for game. 

Round 3
Laval Quasar (Me) vs. Blackwing (Won) 3-0
Game 1: 8000-6200-4500-2700-1200 to 8000-0 Quasar OTK
Game 2: 8000 to 8000-7400-3400 I Special Quasar but he survived the attack.  He scoop during his turn.

Round 4
Laval Quasar (Me) vs. Rabbit Dino (Won) 4-0
Game 1: 8000-5700-3400-1100-500 to 8000-3000-2000-100-0 He locked me with Dolkka.  But I came back and took the win.
Game 2: 8000-5900-4000-1900-0 to 8000-6100.  He control early and won.
Game 3: 8000-5700-4900 to 8000-7700-6000-3400-1700-0 He controlled early, but I end up with T.G. Hyper and Gaia Knight for the win.

Round 5
Laval Quasar (Me) vs. Wind-Up (Won) 5-0
Round 1: 8000-7900-5800 to 8000-7100-6200-0 Don’t remember how I won.
Round 2: 8000-6700-4400-1600 to 8000-6300-3700-0 He control the field with Wind-up Rabbit and Shock Master.  I set my MST as a bluff for my opponent to call trap with Shock Master’s Effect, which he did.  On my next turn I activated MST on his facedown, then rekindling 3 Handmadien and 1 Cannonneer to the field, Synchro into T.G. Hyper, activated one for one discarding battle fader, special another battle fader from deck, synchro into Formula Synchron, draw 1 card from T.G. Hyper and 1 card from Formula Synchron, draw Firedog and Heavy Storm, Normal Summon Firedog, synchro into Slasher, and then synchro into Quasar.  

Round 6
Laval Quasar (Me) vs. D-Hero Photon (Lost) 5-1
Game 1: 8000-5200 to 8000-5300-400-0 I sychron into Laval Stennon and set up my graveyard.  When he got rid of my Stennon, I rekindling into T.G. Hyper and Mist Wurm. He Soul Exchange my Mist Wurm, tribute it and set a monster.  Then during my turn, I activated Lakeside Lady effect for game.
Game 2: 8000-6100-4200-2100-0 to 8000-6000-4300-2300 I set up everything but could not draw into a Rekindling.
Game 3: 8000-7900-7600-4900-3000-0 to 8000-7700 Same and game 2.  I setup my graveyard but no Rekindling.

Round 7
Laval Quasar (Me) vs. Plant Synchro(Won) 6-1
Game1:  8000-6200 to 8000-6300-4600-3600-3000-1000-0 I finally got Quasar out when he was down to 1000LP.
Game 2: 8000-7400-6100 to 8000-7000-4400-0 I have T.G. Hyper out and he synchro into Orient Dragon, removing my T.G. Hyper.  Judge ruled that I still draw for T.G. Hyper.  During my turn I activated Foolish Burial and have a Rekindling in hand. 

Round 8
Laval Quasar (Me) vs. Heroes (Won) 7-1
Game 1: 8000-6500-6000-900 to 8000-0 Quasar for game.
Game 2: 8000-6000-4000-2800-1600 to 8000-9000-????-0 I control with Gorz then Stardust.  Could not remember the LP, but I have to battle through his Fiendish chain to get the win.

Picture of the Deck:



Friday, August 17, 2012

Sept. 2012 Banlist:


Banned:

Brionac
Future Fusion

Limited:

Inzektor Dragonfly
Inzektor Hornet
Evigishki Gustkraken
Chaos Sorcerer
Spore
Windup Zenmighty
Tsukuyomi
Red Eyes Darkness Metal Dragon
Ultimate Offering

Semi Limit

Agent of Mystery Earth
Debris Dragon
Black Wing - Kalut
Rescue Rabbit
Emergency Call
Pot of Duality
Hieratic Seal of Convocation
A Hero Lives
Reasoning
Mirror Force
Tourguide from the Underworld

Unlimited:

Necroguardna
Marshmallon
Emergency Teleport
Destiny Draw
Sword of Revealing Light
Level Limit Area B
Magic Cyclinder

Sunday, July 29, 2012

Structure Deck - Realm of the Sea Emperor


Contains: 

1 Ultra Rare Card
2 Super Rare Cards
37 Common Cards
1 Rulebook
1 Game Mat
1 Dueling Guide

Release Date: October 16, 2012

Friday, July 20, 2012

Abyss Rising


Abyss Rising - Spoiler

Ghost Rare: 1

ABYR-EN039 Number C32: Shark Drake Veiss

Secret Rare: 8

ABYR-EN020 Mermail Abyssmegalo
ABYR-EN035 Moulinglacia The Elemental Lord
ABYR-EN060 The Grand Spellbook Tower
ABYR-EN080 Retort
ABYR-EN085 Giant Soldier of Steel
ABYR-EN087 Spellbook Library of the Heliosphere
ABYR-EN098 Thunder Sea Horse
ABYR-EN099 Bahamut Shark

Ultra Rare/Ultimate Rare (10)

ABYR-EN014 Mermail Abysslinde
ABYR-EN039 Number C32: Shark Drake Veiss
ABYR-EN042 Heroic Champion - Gandiva
ABYR-EN044 Number 9: Dyson Sphere
ABYR-EN046 Mermail Abyssgalos
ABYR-EN047 Empress of Prophecy
ABYR-EN048 Queen Madolche Tiaramisu
ABYR-EN059 Spellbook of Fate
ABYR-EN072 Abyss-Sphere
ABYR-EN077 That Wacky Alchemy! 

Super Rare (14)

ABYR-EN000 Ignoble Knight of Black Laundsallyn
ABYR-EN040 One -Eyed Skill Gainer
ABYR-EN041 Gagaga Cowboy
ABYR-EN043 Heroic Champion - Kusanagi
ABYR-EN045 Number 8: Heraldic King Genom - Heritage
ABYR-EN053 Tannhauser Gate
ABYR-EN062 Forbidden Dress
ABYR-EN067 Bubble Bringer
ABYR-EN071 Abyss-Squall
ABYR-EN074 Madolchepalooza
ABYR-EN075 Memory of an Adversary
ABYR-EN082 Red Dragon Ninja
ABYR-EN084 Abyss Dweller
ABYR-EN089 Attack the Moon!


Release: Nov. 9, 2012

Monday, July 16, 2012

Shonen Jump Alpha Promo


Release Date: Unknown

JUMP-EN062
Earth/Machine - Xyz
Effect/Rank 10
2 Level 10 Monsters
Once per turn: You can Detach 1 Xyz Material from this card; inflict 2000 Damage to our opponent.
ATK/ 3000 DEF/3000

Wednesday, July 11, 2012

Legendary Collection 3: Yugi's World


Each Legendary Collection 3: Yugi's World Contains:

5 Mega packs
4 Promo Cards
3 Tokens
1 Game Board

306 Card Set


Release Date: October 2, 2012

Spoiler:


Promo:
The Seal of Orichalcos
New Token - Emissary of Darkness
Two New Token - Kuriboh
Dark Necrofear
Guardian Eatos
Five-Headed Dragon

Collapsible Hard-Surface Game Board

Secret Rare

Mirror Force
Solemn Judgment
Seven Tools of the Bandit
Mystical Space typhoon 
Book of Moon
Dark Hole
Black Horn of Heaven
Mystic Tomato
Giant Rat
UFO Turtle
Shining Angel
Mother Grizzly
Flying Kamikari #1
Pyramid Turtle
Dark Magician Girl

Ultra Rare

Almost Very Gravekeeper's Card
Morphing Jar
Royal Deree

Super Rare

Reinforcement of the Army

Foil Versions (Can be Super/Ultra/or Secret)

Heavy Storm
Monster Reborn
Bottomless Trap Hole
Upstart Goblin
Chaos Sorcerer
Dragged Down into the Grave
Reckless Greed
Raigeki Break

Common

Chain Disappearance
Gold Sarcophagus
Solemn warning
Soul Taker

Monday, July 2, 2012

Gold Series: Haunted Mine


Gold Series: Haunted Mine is a 55-Card Set:

Each Packs contains:
1 Ghost/Gold Rare Hybrid Card
2 Gold Rare Cards
22 Common Cards

Release Date: June 12, 2012

Spoiler:

Ghost/Gold Rare

GLD5-EN001 Blue-Eyes White Dragon
GLD5-EN024 Gorz the Emissary of Darkness
GLD5-EN030 Herald of Perfection
GLD5-EN033 Naturia Barkion
GLD5-EN038 Mystical Space Typhoon
GLD5-EN045 Solemn Judgment

Gold Rare

GLD5-EN026 Fabled Grimro
GLD5-EN027 Master Hyperion
GLD5-EN028 Grapha, Dragon Lord of Dark World
GLD5-EN029 Sephylon the Ultimate Time Lord
GLD5-EN031 Brionac, Dragon of the Ice Barrier
GLD5-EN032 Naturia Beast
GLD5-EN034 Formula Synchron
GLD5-EN035 Karakuri Steel Shogun mdl 00x "Bureido"
GLD5-EN036 Number 39: Utopia
GLD5-EN037 Dark Hole
GLD5-EN046 Call of the Haunted
GLD5-EN052 Starlight Road

Yu-Gi-Oh! Zexal Vol.1


YZ01-EN001 Kachi Kochi Dragon
Earth/Dragon - Xyz - Effect/Rank 4
2 Level 4 Monsters
Once Per Turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: you can detach 1 Xyz Material from this card; it can attack again in a row.
ATK/2100 DEF/1300
Ultra Rare

Release Date: June 5, 2012


Return of the Duelist

Contains 100 Cards:

48 Common Cards
20 Rare Cards
14 Super Rare Cards
10 Ultra Rare Cards
8 Secret Rare Cards

Release Date: August 28, 2012

-----------------------------------------------------------


Return of the Duelist - Sneak Preview
Sneak Preview Date: August 18 & 19, 2012

Promo Card:
REDU-ENSP1 Noble Knight Gawayn
Warrior/Effect/Light/ Level 4
Effect: If you Control a Light Normal Monster, You can Special Summon this card (from your hand) in face-up Defense Position.
ATK/ 1900 DEF/500
Ultra Rare/Super Rare

Wednesday, May 2, 2012

2012 Collectible Tin



Contains:

1 Secret Rare Card
4 Super Rare Cards
3 Photon Shockwave Packs
2 Galactic Overlord Packs

Heroic Champion Exalibur Tin:

Heroic Champion Exalibur (Secret Rare)
Blizzard Princess (Super)
WInd-up Zenmines (Super)
Wind-Up Rabbit (Super)
Evolzar Laggia (Super)

Evolzar Dolkka Tin:

Evolzar Dolkka (Secret)
Dark Highlander (Super)
Wind-Up Zenmines (Super)
Genex Neutron (Super)
Scrap Dragon (Super)


Release Date: August 14, 2012



Wednesday, March 14, 2012

Regional Recap 3/10/2012

Regional in Maplewood, MN (Hosted by LAN World)


I entered the event using Wind-Up Deck. There was 265 players at the event with 9 swiss rounds and top 32 invite. I end with 10th place.


Round One


Wind-up (me) vs. Exodia (Won) 1-0


Game 1: Hand control and found out he was running Exodia.

Game 2: I sided in Spirit to help with the hand control. He ran out of stall cards and have to start using his Exodia pieces.


Round Two


Wind-Up (me) vs. Wind-Up (Won) 2-0


Game 1: I started first and set 2 back row and End. He Summoned WInd-Up Shark into another Wind-Up Shark. Change LV into LV5 and Xyz's into Tiras but lost Tiras to my Solemn Warning. After that I controlled the field.

Game 2: I opened with a Maxx "C" and Effect Veiler. Stopped his Loop and took control.


Round Three


WInd-Up(Me) vs. Evolsaur (Won) 3-0


Game 1: Hand Control Loop = Game

Game 2: It was pretty close. I was down to 2500LP left and let him special summon Evolsaur Diplo and destroy my Solemn Warning. When he attacked with Evolsaur Diplo, I special summon Gorz and change the game around.


Round Four


Wind-Up (me) vs. T.G. Skill Drain (Won) 4-0


Game 1: I controlled the game early. Shut down his skill drain with MST.

Game 2: He took control of the field early with heavy back row. Got him down to 3100LP but was not enough to finish him.

Game 3: I started out with Wind-Up Rabbit and start using the Wind-Up beat down. I shut down his traps with Royal Decree.


Round Five:


Wind-Up (me) vs. Six Samurai (Won) 5-0


Game 1: He played Kizan, played Asceticism of the Six Samurai to get Zanji. Then Xyz into Number 39: Utopia. I did my Wind-Up Loop and have a field full of monsters. Then I Mind Control his Utopia and turn it into my Utopia Ray. Field: Number 30, 3 Wind-Up Carrier, and Utopia Ray = Game.

Game 2: Game two was similar to game one. But this time he took my LP down to 3900. But I came back with the similar combo for game.


Round Six


Wind-Up (me) vs. Rabbit Dino (Lost) 5-1


Game 1: He took control with Laggia early.

Game 2: Wind-Up hand control loop + Pot of Avarice = Game

Game 3: I swarm the field with Number 30 and 3 Wind-up Carrier dropping him down to 2000LP. He came back with special summon Cyber Dragon and I activated Book of Moon, but he had a Forbidden Lance. He OTK me after that.


Round Seven


Wind-Up (me) vs. Gravekeeper (Lost) 5-2


Game 1: When I have control of the field, he Pot of Duality into a Gravekeeper Stele. I was having trouble getting through the Gravekeeper Spy's.

Game 2: I swarm the field with Wind-Up and attack for game.

Game 3: We both Solemn Judgment. But I was having a hard time getting through the Greavekeeper Spy's. This is why I need to side in Shadow-Imprisoning Mirror (This card will help against Dark World, Inzektor, and Gravekeeper. Keep this in mind).


Round Eight


Wind-Up (me) vs. Ninja Dino (Won) 6-2


Game 1: Back and forth, I got the win. He was holding a White Dragon Ninja in his hand the whole time (Dead Card).

Game 2: He lock me with Dolkka.

Game 3: Was back and forth again. I was at 2700LP and he was at 750LP. He Special Summon a Cyber Dragon but lost to my bottomless. I took the game after that. He was holding a BLS in his hand hoping I would Solemn Warning the Cyber Dragon to give him a Light monster in the Graveyard. But I have bottomless which stop him from getting BLS to the field.


Round Nine


WInd-Up(me) vs. Wind-Up (Won) 7-2


Game 1: He had 2 factory on the field. Every time I attempt to Special Summon he Drop a Maxx "C". His hand was full of cards and his Wind-Up deck was stack with Marauding Captain and E-Tele. Those cards help him with more plays. He even get out a Brio and bounce my Tiras.

Game 2: Control his hand and got out Tiras.

Game 3: He played Solemn Warning early dropping him down to 6000LP. I saw a open play and turn my field into 3 Wind-Up Carrier and Wind-Up Zenmines and attack for game.


It was a long day, I went 7-2 and took 10th place. Did not make it to Top 8. I noticed that my opponent would put their hand down and wait for me to get the hand loop on them. Making me feel like I should just pay attention to the hand loop. But, I change my build so I would not get stop by Maxx "C" and Effect Veiler. When playing the hand control loop and your opponent drop a Maxx "C" or Effect Veiler on you, then you are pretty much done and you will be holding onto cards that can't do much. That is the reason why I did not run any Wind-Up Magician. But after today, I will be adding in a Wind-Up Magician to help me get the loop faster and easier. I would of won some of these match faster if I would have the loop early. Many players don't own a Maxx "C" so I would be fine in most part. But when I attend YCS, I will have to make sure Maxx "C" will not be a problem. Over all, Regional was great. Wind-Up was fun and I had a great time. Check Below for the Deck List:


Monsters: 24


3x Wind-Up Rabbit

3x Wind-Up Shark

3x Wind-Up Rat

1x Wind-Up Hunter

3x Tour Guide from the Underworld

3x Effect Veiler

3x Maxx "C"

2x Thunder King Rai-Oh

1x Black Luster Soldier - Envoy of the Beginning

1x Sangan

1x Gorz the Emissary of Darkness


Spells: 11


1x Heavy Storm

1x Book of Moon

1x Monster Reborn

1x Pot of Avarice

1x Dark Hole

1x Mind Control

3x Mystical Space Typhoon

2x Wind-up Factory


Traps: 7


1x Solemn Judgment

2x Solemn Warning

2x Torrential Tribute

2x Fiendish Chain



Monday, March 12, 2012

Regionals 3/10/11 Report!

Player: Choua
Deck: Inzektorz
Duelists: 265
Rank: 1st

R1 vs Worms OXO
G1: inzektor rushed for otk
G2: dragonfly got hot by Effect Veiler and lost.
G3: Royal Decree first turn with Centipede equipped with Hornet, rushed for otk turn 2.

R2 vs Machina OXO
G1: compulsory his Fortress, MST his set and rushed for game.
G2: another Effect Veiler from opponent for game loss.
G3: gain +2 from Zenmaines then it went downhill for opponent. Slow win.

R3 vs Inzektors OXO
G1: turn 2 otk.
G2: open bad and he slowly won.
G3: won with Centipede + compulse. Compulsory on his Dragonfly, he respond Forbidden Lance and couldn't equip hornet. He had to end turn and I rushed for game next turn.

R4 vs Wind-Ups OXO
G1: otk without seeing opponents deck.
G2: random sides went in deck. Slowly lost to windup soldier.
G3: Was Epic! He removed a lot of my stuff. Luckily I saved dragonfly and hornet in hand. Mst his set s/t and rushed for -79lp. He was top decking and topped solemn judgment. We shook hands afterwards.

R5 vs Inzektors OO -Deck Checked!
G1: he started slow with a set Fiendish Chain. I summoned dragonfly to play the effect, he chained fiendish chain while I responded with MST. I also had a Weevil in hand do I rushed with otk.
G2: his mystic tomato couldn't help him. He played mind control on my centipede that's equipped with my hornet and couldn't do anything. I also had a DD Crow + Veiler in hand to stop his Dragonfly. He had no monsters in hand and lost the next round.

R6 vs Dark World OXO
G1: I knew what he was playing. I won the coin toss. I went first. First turn I +5. Swarmed the field with 4 monsters one of which is Exa-Beetle and had 5 s/t in the zone with 1 card from hand. I did this so he wouldn't get advantage with his hand control spell cards. He had card destruction but it didn't help him.
G2: he opened card destruction and went all out because I did it in G1. I couldn't recover and lost to his double Grapha.
G3: slow control and he did a lot of misplays. Those misplays allowed me to win the match. He didn't Veiler my TGU, he didn't chain Smog when I played Decree and my Dimensional Fissure stopped his Veilers.

R7 vs Dino Rabbit XOO
G1: he opened with 2 rabbits + Guiba and S/T support. It was all downhill for me from turn1.
G2: opened BTH, S. Warning, Centipede, Hornet and other cards. Played centipede + hornet and set both traps. Waited for him to drop Rabbit which he did and fell into BTH. I slowly took the 'W' for that game.
G3: he opened with rabbit, I struggled to come back. We both misplayed because I sent my equipped hornet to destroy his face up Macro Cosmos and we continued dueling without noticing it wouldn't work (probably due to pressure if surrounding duelists watching). Warning was given by head judge. I Xyz into Leviair, s/s Centipede from rfg, dropped DAD for the win.

R8 vs Karakuri XX
G1: open with Inzektors but no dragonfly. Struggled and lost slowly.
G2: same as G1 but also open with Maxx C's. It didn't help much and still lost.

R9 vs Chaos OO
G1: controlled the board with inzektor dad then followed up with more bugs.
G2: with Dimensional Fissure from the side, it stopped all his hand trap cards ftw.


That's a picture of the Team! Sitting in the front is Choua (me), in the back from left to right; PK, MK, CNK. You guys now know how we look like. :)

Below is the Inzektor deck that I used. Don't forget to "Like" the video and share it to your friends who're struggling with Inzektors.



Saturday, February 18, 2012

March 1, 2012 Ban List Confirm

New Forbidden:
Grow-Up Bulb
Spore
Trishula, Dragon of the Ice Barrier
Trap Dustshoot

New Restriction:
Agent of Mystery, Earth
Tech Genus Striker

New Semi-Restriction:
Marshmellon
Lumina, Lightsworn Summoner
Emergency Teleport
Shien's Smoke Signal
Level Limit Area B
Torrential Tribute
Ultimate Offering
Reborn Tengu

No Longer restricted:
Call of the Haunted

Monday, February 13, 2012

Madison, WI Regional 2012 Recap.

Hi everyone, this is Pk here. This past weekend (2/11/2012) I went to Madison, WI. for Regional. There were 198 players. 8 rounds of swiss with top 24 invite. I finished building my Inzektor Wind-Up deck on Friday night. Did not have anytime to test play it or play it in a tournament. But I did test play the deck in Dueling Network with a teammate. Here is my matchup:

Round 1
Inzektor Wind-Up (me) Vs. T.G. Agent (Won) 1-0
Game 1: He summoned Venus and I dropped Maxx "C". He kept going and with Venus and into Gachi Gachi. On my turn I cleared his field and hand and took control of the game.
Game 2: He dropped a Maxx "C" to stop my Wind-Up loop. He got out Stardust and control the field. I managed to get rid of the Stardust and almost took the game, but he had Call of the Haunted and a Honest.
Game 3: I controlled the field pretty early. He Pot of Duality into a Orange Light and end his turn. I attacked his only monster and Xyz into Wind-Up Carrier, then used Carrier's effect to force him to use his Orange Light so he will have no card in hand.
He drew a dead card and I took round 1.

Round 2
Inzektor Wind-Up (me) Vs. Inzektor (Won) 2-0
Game 1: He opened with Armageddon Knight, send Hornet to the grave. Set 2 back row and end. I played Heavy Storm, then summon Tour Guide and get Sangan. Reborn his Hornet and Xyz into Wind-Up Carrier. Clear his hand and Attack his Armageddon Knight. Then set my Warning. He drew into a Dragonfly but lost it to my warning.
Game 2: It was back and forth with Dragonfly, into Hornet, blow, Centipede, Hornet, blow, search for Dragonfly. Until he was down to 2400. I Xyzed into Number 17 and Attack for game. He was holding a Gorz in his hand and hoping for me not to Xyz.

Round 3
Inzektor Wind-Up (me) Vs. Six Samurai (Won) 3-0
Game 1: He went United, Elder, and Kizan on turn 1. He got control throughout the game.
Game 2: He took control of the field until he Attacked with Shi En. I chained Fiendish Chain and he negated with Shi En's Effect. Then, I chain Compulsory and bounce his Shi En. On my turn I special summoned Cyber Dragon and start controlling the field.
Game 3: He Solemn Judgment and Warning early dropping him down to 2000. He controlled the field for a long time. I was holding in my hand a Penguin Soldier but did not want to use him yet. When I finally set the Penguin Soldier, he Synchro into Shi En and attacked my Penguin. I cleared his monsters with Penguin's Effect. I came back on my turn and took the round.

Round 4
Inzektor Wind-Up (me) Vs. Gadget/Plant (Won) 4-0
Game 1: Inzektor with Wind-Up Loop = No Field and No Hand.
Game 2: Inzektor control with Monster Reborn Machina Fortress.

Round 5
Inzektor Wind-Up (me) Vs. Anti-Meta (Adam) (Won) 5-0
Game 1: Adam started with Thunder King and tons of back row. No where to run.
Game 2: I sided in 3 Royal Decree. Locked Adam's five back row cards.
Game 3: He still set five back row. I still Royal Decree on him. But he manage to destroy my Royal Decree with Wind-Up Zenmaines's Effect. I special summoned Cyber Dragon hoping he would not Solemn Warning it. Adam let it go and I contacted into Chimeratech. But lost it to Warning. (He forgot about Zenmaines being a Machine), I got control of the field and won.

Round 6
Inzektor Wind-Up (me) Vs. Wind-Up (Draw)5-0-1
Game 1: Took a long time. I drew into all my hand trap cards. He had no monster but 5 back row. But he end up taking my LP down to zero.
Game 2: Same thing happen, but this time he turn his Wind-Up Shark into LV5 and XYZ into Tiras, Keeper of Genesis. I flooded the field with Hornet equip with Mantis, Number 20, Number 17, and Wind-Up Zenmanines. Time was called. Then, I Pot of Avarice and drew into Compulsory. I won and we both got a draw.

Round 7
Inzektor Wind-Up (me) Vs. Agent (Won) 6-0-1
Game 1: Wind-Up Loop = No hand. Game.
Game 2: I stopped his Venus with Maxx "C". Field and hand control for game.

Round 8:
Inzektor Wind-Up (me) Vs. Chaos (Kris) (Won) 7-0-1
Game 1: The game was back and forth. But I took the game. When siding for game 2, all I saw was Breaker, Effect Veiler, Maxx "C" and Chaos Sorcerer.
Game 2: He controlled the field and won.
Game 3: I controlled the field with Dark Armed Dragon and won. He told me he had Maxx "C" and D.D. Crow in hand and can't do anything on DAD. It was pretty fun to face a friend in Table 1.

Top 8
Inzektor WInd-Up (me) Vs. Wind-Up (Same Guy/deck in round 6) Won
Game 1: Maxx "C" came out fast and stopped his Wind-Up Loop. Giving me the win.
Game 2: My LP was at 6400 and his at 6600. He has a Tiras, Keeper of Genesis, 1 trap/spell and 1 card in hand. I have a Chimeratech. He top deck a Wind-Up Rat and when crazy and win.
Game 3: Royal Decree, DAD, and Number 17 to control the field. I destroyed my Royal Decree with DAD's effect so that my Warning will be alive. He summon Wind-Up Rat and lost to my warning. He dark hole. We end up top decking but I have Dragonfly and Wind-up Rat for the win.

The tournament was great and I have a lot of fun. I played against so many different decks. Here is the deck list:

Monsters: 23

3x Inzektor Dragonfly
3x Inzektor Centipede
3x Inzektor Hornet
1x Inzektor Giga-Mantis
3x Tour Guide From the Underworld
1x Sangan
2x Wind-Up Rat
1x Wind-Up Hunter
1x Gorz the Emissary of Darkness
1x Dark Armed Dragon
3x Maxx "C"
1x Effect Veiler

Spells: 9

1x Monster Reborn
1x Dark Hole
1x Heavy Storm
3x Mystical Space Typhoon
1x Foolish Burial
1x Pot of Avarice
1x Allure of Darkness

Traps: 9

2x Solemn Warning
1x Solemn Judgment
1x Trap Dustshoot
2x Fiendish Chain
2x Compulsory Evacuation Device
1x Phoenix Wing Wind Blast

Extra: 15

1x Trishula, of the Ice Barrier
1x Stardust Dragon
1x Black Rose Dragon
1x Brionac, Dragon of the Ice Barrier
1x Ally of Justice Catastor
1x Number 39: Utopia
1x Number 17: Leviathan Dragon
1x Leviair the Sea Dragon
1x Number 20: Giga-Brilliant
1x Wind-Up Zenmanines
3x Wind-Up Carrier Zenmaity
1x Inzektor Exa-Beetle
1x Chimeratech Fortress Dragon

Saturday, February 4, 2012

Battle Pack: Epic Dawn


TCG Release: May 28, 2012

Each pack contains 5 cards:
-1 Rare Card (With gloss white or black title Like Duelist League Rare Cards)
-1 Special Card (Similar to Parrallel Rare Cards)
-3 Common Cards

Set includes 220 Cards:
-55 Rare Cards
-165 Common Cards
-All 220 Cards are available as Special Shiny Cards

Spoilers:

Gem-Knight Pearl
Adreus, Keeper of Armageddon
Tour Guide From the Underworld (Rare)
Backup Warrior
Gorz the Emissary of Darkness
Caius the Shadow Monarch
Raiza the Storm Monarch
Pot of Avarice
Skull Archfiend of Lightning (Rare)
Obelisk the Tormentor (Rare)
Raigeki (Rare)
Metal Reflect Slime (Rare)
Witch of the Black Forest (Rare)
Dark Bribe (Rare)
Greenkappa (Common
Penguin Soldier (Common)
Axe of Despair (Common)
Forbidden Lance (Common)
Reckless Greed (Common)
Half or Nothing (Common)
Power Frame (Common)
Liberty at Last! (Common)
Luster Dragon (Common)
Vampire Lord (Common)
Toon Gemini Elf (Common)
Guardian Sphinx (Common)
Zaborg the Thunder Monarch (Common)
The Tricky (Common)
Doomcaliber Knight (Common)
Card Trooper (Common)
Ancient Gear Knight (Common)
Arcana Force XIV – Temperance (Common)
Backup Warrior (Common)
Power Giant (Common)
Gogogo Golem (Common)
Wind-Up Warrior (Common)
Giant Soldier of Stone (Common)
Muka Muka (Common)
Makyura the Destructor (Common)
Stealth Bird (Common)
Night Assailant (Common)
Drillroid (Common)
Cyber Valley (Common)
Fabled Raven (Common)
Naturia Strawberry (Common)
Gagaga Magician (Common)
Psi-Blocker (Common)
Krebons
Dark Resonator
Blizzard Dragon
Gravitic Orb
And 6 other Xyz Monsters


Monday, January 30, 2012

Box Tourney Report @ Lan World Gaming! 1/29/12

Name: Choua
Deck: Inzektor Wind-Ups
Place: 1st! <-- OH YEAH BABY! lol jk.
26 Duelists
5 rounds of swiss - cut to Top8

Round 1 vs Tony X. (Inzektor Wind-Ups) OO
Game1: I won dice roll and started out with -5 in his hand because of Pot Of Avarice then -1 on his field in turn 2 with DAD + Leviair + friends = he scooped.
Game2: DD Crow his Hunter and countered him with my sided cards for the win.

Round 2 vs TeamKhang_CNK >.< (T.G. Stun) OO
We both talked it through like gentle mans and he agreed that if I was his tie-breaker he would have a better chance of getting top 8. CNK = very smart man!

Round 3 vs Lou Y. (Inzektor Wind-Ups) OXO
Game 1: It started slow but it ended up with me on without 0LP.
Game 2: We were able to stop each other's plays but he had the better counter cards that he opened with.
Game 3: DD Crow and Mirror of Oaths was nice to me. He sent Hornet from Dragonfly to destroy my monster, s/s Centipede and I play Mirror of Oaths to get a +1, got rid of his Dragonfly then later DD Crow his Hunter and avoided hand destruction for the win.

Round 4 vs Guy...(Zombie Plants - similar to PK's build) XOX
Game 1: I opened bad so he rushed for game.
Game 2: I destruct his hand and control board for game.
Game 3: It came down to 2 cards in my hand (MST + Hornet) and 2 cards on his side of the board (Debris Dragon, Librarian and 1 set S/T). During my DP I drew into Centipede; I was contemplating on either playing MST or not because I thought it may have been a CotH and didnt want him to get a +1 since he had a Goblin Zombie in his grave so I decided to not play MST yet and to go ahead and just normal summon Centipede. When I did, he activated Compulsory Evacuation Device and I scooped to him. :(

Round 5 vs James (T.G. Stun) OO
Game 1: Wind-Ups -3 in his hand then Inzektors control board ftw.
Game 2: Royal Decree did most of the support for my Inzektor control. However I think he just didnt want to carry the undefeated curse into Top8. ;)

Top 8 vs Houawa (Monster Madness!) OO (this was a rematch from the Wednesday Tourney)
Game 1: He was able to pull off some pretty good plays but because I had my Trap support I was able to win.
Game 2: He opened with Venus, pulled out 3x Shine Balls and went into Gachi, stalled me for a bit and I took a bit of damage from his Gallis Star Beast burns but I was able to wait it out and draw my Hornet to get a good comback by clearing his field and hand to win it.

Top 4 vs TeamKhang_CNK (T.G. Stun) XOO (we were playing forrealz this time)
Game 1: He won the dice roll, set a bunch in the s/t zone with a face up Rhino. I had nothing to stop him even though I tried to pull a victory out of my ass that didnt work...
Game 2: Before G2 started, he asked me to play serious. We started off kinda slow but by turn 3 I was able to start clearing his field and controlled his hand ftw.
Game 3: I opened with Royal Decree including my Inzektors and even though I went 2nd, Decree was able to stop all his traps by turn 3 before I made my Inzektor plays. Luckily he didnt have any MST. I controlled and still destroyed his trap cards even though he couldnt put them in play because I didnt want him to top deck a heavy storm or MST. He also forgot to drop TG Warwolf when I did my Wind-Up plays so it was GG for him.

Playing for 1st vs Andrew (Wind-ups) OXO
Game 1: He attempts to control my hand first turn since he won the dice roll but luckily I opened with a Maxx "C" to stop his play and came back with my own combo. Had kind of a broken hand which consist of Hornet, Dragonfly, Foolish Burial, Pot of Avarice and Instant Fusion...So you know what happened.
Game 2: He didnt open into his Wind-Up plays at all however he opened with 2 Maxx "C" and was able to stop all my plays. It was a struggling war and he won G2.
Game 3: I was able to control early in game however I couldnt end the game as he keep top decking into Rats and Wind-up Warriors which was stronger than my Hunter and ZenMaighties. He had the upper hand with Warrior and Zenmaighty, however I top decked into Tour Guide and went into Zenmaines to clear his field. Next turn he responded with cyber dragon + Shark = Tirus, Keeper of Armageddon. I took a few blows but when Tirus was all out of materials, I was able to come back and win with Dragonfly + Hornet that was in my grave.

Results, 4-1 in swiss rounds, took 1st in top8, ORCS sealed box as prize!

Overall thoughts; I played all good decks! I'm very satisfied with my current build. Compulsory Evac and PWWB helped me A LOT throughout the day. During Round 3 I was able to Compulsory Lou's Zenmaines to get a comeback. In Round 1 I PWWB Tony's Wind-Up Hunter and left him with a Rat in defense mode. I love using these two cards because they kinda have a "What?" or a "uMad bro?" response after activation which also = :) for me...

Advice, try the deck out. There are a lot of plays to make and dont auto pilot it! Even though it's kind of auto-pilot...

Whats next? I've been thinking about making a full Inzektor build that seem to have caught my interest that I've also been testing. LMK if you guys are interested in Inzektor OTK?!