Tuesday, December 27, 2011

Perfecting Dark Worlds! Part 2 DuelNetwork!

I decided to put it up on DuelNet just so I can "test play" it in real time since there were no tourney the past weekend due to Christmas Eve. Below is the video as I'm sure some or most of you have already seen it.




Next time, I'll show you the latest updates and maybe a duel video...an actual duel video.

Wind-Ups Into Inzektors!

I love the concept of this deck! Original build is to go for first turn hand control, if you havent seen the first turn hand control; I advise you go to DuelingDays' blog and watch/read it or just click "here". Then, in game 2 you can either keep it the same or smokescreen it into a Wind-Up Inzektors hybrid deck which it is still a very good deck! How? Because all the Inzektors are lvl3 monsters and can easily be Xyz'ed into Zenmaighty after getting their +4 combo! A duel video of Wind-Up Inzektors can be watched "here". As for the deck list of the build I'm talking about, please see below. Go ahead and dysect the deck, figure out it's combos and strategies. I will most likely make this deck when Order Of Chaos is released which is in less than a month because I want to do something that has hand control plus field control, however, I will probably be making my own version with more technical cards because I like cards that gain control of board. ;)

27 Monster


3x Marauding Captain
1x Junk Forward
3x Gilasaurus
3x Wind-Up Mouse
3x
Wind-Up Hunter
3x T.G. Werewolf
3x Spell Striker
1x Mainspring Soldier
3x
Wind-Up Magician
1x Plaguespreader Zombie
3x Genex Ally Birdman


13 Spells

3x Instant Fusion
1x Heavy Storm
1x Foolish Burial
2x Fossil Dig
1x Monster Reborn
1x Reinforcement of the Army
1x Pot of Avarice
3x Upstart Goblin


Side

3x Inzekter Centipede
3x Inzekter Dragonfly
3x Inzetker Hornet
2x Armageddon Knight

1x Allure of Darkness

3x Royal Decree


Extra:

3x Wind-Up Zenmaighty

Monday, December 26, 2011

Breaking down Tour Bus From the Underworld




Tour Bus From the Underworld

Dark/LV3/Fiend/Effect

When this Card is sent to the Graveyard: Target 1 Monster in either Player's Graveyard, except "Tour Bus From the Underworld"; Shuffle that target into the Deck.

ATK/1000 DEF/1000

Rarity: Not Confirm Yet.

TCG Exclusives

ORCS-EN086


Last time I broke down what I know about the card and made a guess on what the effect was going to be. Now that Konami has released Tour Bus From the Underworld's effect we can start breaking down on how this card can be use.

Lets start out breaking down Tour Bus From the Underworld's effect. When this card is sent to the Graveyard: Target 1 Monster in either Player's Graveyard, except "Tour Bus From the Underworld". When this Tour Bus From the Underworld is sent to the graveyard (In anyway, from: hand, deck, field, or as a Xyz Material) Tour Bus from the Underworld's effect will activate. It is a mandatory effect so it will not miss the timing. Then you target one monster in your or your opponent's graveyard. Then shuffle that target back into the deck.

Now lets get into which deck this cards best fit in.

Dino Rabbit: Dino Rabbit Deck run 3 Tour Guide from the Underworld, so Tour Bus would fit great in this deck. You can easily summon a Tour Guide to get a Tour Bus from your deck and Xyz into Leivair the Sea Dragon. Use Leivair effect and detach Tour Bus to special summon the Rescue Rabbit from your banish zone. Then you can used Tour Bus effect to target one of your normal monster and send it back to your deck to reuse for Rescue Rabbit effect.

Tour Bus from the Underworld will fit in any deck that run Tour Guide From the Underworld. If you don't own a Tour Guide From the Underworld, Tour Bus can still be good by herself. She can recycle any monster when sent to the graveyard

Tour Bus From the Underworld is not as a broken card as Tour Guide From the Underworld. But Tour Bus From the Underworld is a decent and playable card that we Duelist will be seeing a lot in the next couple of months.

I Rank this card a 7 out of 10 due to that fact that it will not be as great if you draw the card.


-PK

Monday, December 19, 2011

Perfecting Dark Worlds! Intro...

Sup!

So since Calvin started playing DW at locals, I took some time to play around with his deck while waiting for the next round to start, I notice how fun the deck can get and how skillful the archetype is and now I've decided to make my own build with my own tech cards. My way of playing may be unique when compared to others, sometimes I -1 myself to later +1 or +2 myself. LOL that sounded kinda gay...

I have my DW deck put together but I am currently at work so I can't blog about the decklist and I dont want to go off the top of my head either. However I do know I went up to 41 cards in the main deck just because I had to fit what I can and it doesnt even have a Card Destruction or a DDV in the main yet...I'm also missing Allure and DAD because I want to have those in the main build. After testing with the deck by itself, I usually do this before testing with other deck so I can draw out the plus plays and advance plays, I realize something...I need to find a way to keep bouncing my DW monsters back to my hand so I can further abuse them!

A few cards I want to point out that I will be abusing in my build and I hope you guys can see the value in these cards and why I decide to add them...

Ceruli, Guru of Dark World

Ceruli really is a power card! As long as I have another DW monster in my hand, I am discarding this dude first thing! Discarding Ceruli will end up in +2 or more for me. Currently I'm running with x3 Ceruli in my build.

Reign-Beaux, Overlord of Dark World

Reign-Beaux sounds pretty queer but when played correctly, it = +butt secks! Imagine opening hand is Dark Smog, Ceruli, Reign-Beaux, Torrential Tribute/Solemn Warning, plus 2 other cards; set Smog and TT, EP. Opponent Summons monster into TT and EP with 3 or 4 set S/T, during EP, you activate Smog, discard Ceruli to remove their monster, Ceruli eff and discard Reign-Beaux, RB s/s to field and blow opponent/s S/T cards = +3/4! This is a HUGE play! Reigh-Beaux may sound queer but he's considered "Big Sexy" when you play it right!

Compulsory Evacuation Decive

I found Compulsory to be very abusive in DW because even though you -1 yourself, you can +1 later when you reuse the DW effects. The ideal target I use those on is Grapha. Yes, Grapha because it has a destruction effect when discarded and it also has the ability to bounce another DW monster to hand. It is a -1 to start with but will later create power plays to gain multiple + and win the match in a more stylish manner.

Thats it for now. Next time I'll have the video deck list uploaded on here.

Until then, have fun!

-Choua

Monday, December 5, 2011

2012 Premium Collection Tin

Each Premium Collection Tin Contains:

12 Random Foil Cards from a 23 Card Set

2 Variant Cards (Same in Every Tin)

Spoiler:

Elemental Hero The Shining (Secret Rare)

Number 34: Terror-Byte (Alternate Artwork) (Secret Rare)

Meteor Dragon

Meteor B. Dragon

Ma'at

Masked HERO Acid

Void Ogre Dragon

Quick-Span Knight

Kagemucha Knight

Photon Sanctuary


Release Date: March 20, 2012


Ra Yellow Mega-Pack



Ra Yellow Mega-Packs are a remix of the Legendary Collection 2 Mega-Packs, with 2 Major Differences:

1. 2 more Commons in each Pack. Making it a 11 cards total in the pack.
2. The card set is down to 113 cards. Only the most Popular cards from the LC Mega Pack.

New Foil Cards:

Ultra Rare Versions of the Oringinal Six Samurai
Foil Crystal Beast
Foil Versions of the H-E-R-O Flash!!.

Spoilers:


All Variant art cards form Legendary Collection 2:

Elemental HERO Avian

Elemental HERO Burstinatrix

Elemental HERO Sparkman

Cyber Dragon

Cyber End Dragon


Common:

Rainbow Dragon

Aurkus, Lightsworn Druid

Thunder King Rai-Oh

Judgment Dragon

Elemental HERO Stratos

Test Tiger

Rare Value

Gladiator Beast Lanista

Gallis the Star Beast

Gateway of the Six

Mezuki

D.D. Survivor

Card Trooper


Holo (Not Confirm Rarity):

H-Heated Heart

E-Emergency Call

R-Righteous Justice

O - Oversoul

Hero Flash!

Crystal Beast (Maybe All)


Ultra:

Original Six Samurai


Release Date: Feb. 21, 2011

Saturday, December 3, 2011

Tourney Report 12/3/11

Player: Choua
Deck: Tour Guide Rabbit

Round 1 vs Richie (Agent Chaos) XX
Game1: Venus + gachi +clear my field + my horrible hand = I lose.
Game2: first turn Laggia fail and lost.

Round 2 vs ??? (eHero) OO
Game1: spam field with Laggia + Dolkka + Leviair early = winning!
Game2: He spam field on turn 2 with Rainbow Neos! Atk'ed into my set fossil dyna, I came back with Laggia, then Leviair + Laggia to win.

Round 3 vs Cher (Agent Hyperion) OO
Game1: spam field early with Laggia x2 + Leviair.
Game2: slowly won but ended with Laggia + Dolkka + Leviair + Roach.

Round 4 vs Wa (Tengu Plants no Tour Guide) OO
Game1: TKRO + Dolkka control = winning.
Game2: He had control of board early but I was able to come back later to win due to bad opening hand.

Top4 vs TheYuGiOhShow (Gladiator Beast) OO
Game1: went kinda slow because he set all cards even though I opened with Heavy Storm, was playing safe because I knew he main deck 2 Starlight Road. After I got rid of 2 s/t I decided to risk HS which worked out perfectly. I controlled board afterwards FTW.
Game2: he couldnt draw into his monsters very much so I won.

Top2 vs Alex (Anti-Meta/Stun) OO
Game1: back and forth until we were top decking, I dropped to 600lp with set Compulsory and all he had was TKRO on board. He drew into Gorz, declared atk but I returned it with Compulsory and he decided to end turn. I stopped for a sec and wonder to myself "why didnt he summon TKRO?", drew Tour Guide during DP, summon Tourguide + Tourguide = Leviair = Rabbit = ...I went back to what I was asking myself earlier and decided to go into Dolkka. Declare atk with both and Dolkka negated his Gorz. He made it very obvious for me that he had a Gorz so I knew how to counter it.
Game2: he drew all s/t only...he was able to stop some of my plays but not all so I was able to control board with 2x Laggia + Leviair to win the match.

Result, 16 duelists, 4 rounds, top 4, took 1st.

Deck list of my Rabbit deck...




As for the changes here goes...

- 3x Jurrac Guiaba
- 2x Dimensional Fissure
- 1x Forbidden Lance
- 2x Pot of Duality

+ 1x Effect Veiler - to negate effects + only Tuner.
+ 1x Maxx "C" - didn't want any more than 1 because I wasnt so fond of drawing into my vanilla monsters.
+ 1x Gorz - needed backup.
+ 2x Spirit Reaper - good against mirror match plus it controls opponent's hand.
+ 1x MST - best way for successful plays are to clear opponent's s/t.
+ 1x Book Of Moon - also good against mirror match and all round good card.
+ 1x Dimensional Prison - control opponent's monsters.
+ 1x The Transmigration Prophecy - control graveyard...can help with using Rabbit for the 3rd time if I dont have POA. Also help to counter any card that target the graveyard and it even allows me to reuse any s/t thats in my grave.

----------------------------------------------------------------------------------

I went up to 41 cards in the main deck. Overall I believe this build is a lot more consistent than most decks or builds that I've seen. Then again, all rabbit decks depend on who open with rabbit + tour guide along with s/t support will have 80% chance guarantee to win that game.

Overall thoughts of Rabbit deck in general: I think the deck is not a bad deck, I dont think its the best because it is not consistent. There are times when I opened with 3 normal monsters, kinda makes me want to scoop, however; luckily Sabersaurus has 1900 atk. This deck also makes Bottomless Trap Hole that much better...if I were to continue with the deck I may have to make room to main deck My Body As A Shield because it allows me to make my Rabbit plays first turn even if I went 2nd. There was a round where I went 2nd and had Rabbit + Kabazauls in opening hand, I didn't feel comfortable going straight into my Rabbit play because of a possible BTH so I had to bait it out with Kabazauls...poor Kabazauls. Luckily there werent any (whew)! But BTH is THAT MUCH BETTER and also a HUGE THREAT against this deck. It seems not many people know how to beat/defeat this deck yet. I always see people siding into the wrong cards when going up against Rabbit. Below is a picture of some things I've seen chained to the summon of Rescue Rabbit...

Photobucket

Please add what you have seen similar to the picture in the comment box below.

Thursday, December 1, 2011

Tour Bus From The Underworld

Tour Bus From The Underworld
Dark/LV3/Fiend/Effect
ATK/1000 DEF/1000
Effect: Not Confirm Yet.
Rarity: Not Confirm Yet.
TCG Exclusives
ORCS-EN086

The question is: Will this cards be as good as Tour Guide From the Underworld?
Lets break down on what we know:
Its a Dark. Level 3. Fiend.
LV3 and Fiend, so it will be good for Tour Guide from the underworld.
Its a Dark, means food for Chaos.
Now lets Check the picture.
Another Tour Guide Girl.
New Bus with Insect inside.
Background have Soul-Absorbing Bone Tower (A Zombie Monster).
By looking at the picture, my guess is that Tour Bus From the Underworld will be Special Summoning another LV3 Fiend or Zombie in the graveyard.
That is my guess on the effect.
Comment below on what your thoughts about what the effect will be.

PK