Tuesday, December 27, 2011

Perfecting Dark Worlds! Part 2 DuelNetwork!

I decided to put it up on DuelNet just so I can "test play" it in real time since there were no tourney the past weekend due to Christmas Eve. Below is the video as I'm sure some or most of you have already seen it.




Next time, I'll show you the latest updates and maybe a duel video...an actual duel video.

Wind-Ups Into Inzektors!

I love the concept of this deck! Original build is to go for first turn hand control, if you havent seen the first turn hand control; I advise you go to DuelingDays' blog and watch/read it or just click "here". Then, in game 2 you can either keep it the same or smokescreen it into a Wind-Up Inzektors hybrid deck which it is still a very good deck! How? Because all the Inzektors are lvl3 monsters and can easily be Xyz'ed into Zenmaighty after getting their +4 combo! A duel video of Wind-Up Inzektors can be watched "here". As for the deck list of the build I'm talking about, please see below. Go ahead and dysect the deck, figure out it's combos and strategies. I will most likely make this deck when Order Of Chaos is released which is in less than a month because I want to do something that has hand control plus field control, however, I will probably be making my own version with more technical cards because I like cards that gain control of board. ;)

27 Monster


3x Marauding Captain
1x Junk Forward
3x Gilasaurus
3x Wind-Up Mouse
3x
Wind-Up Hunter
3x T.G. Werewolf
3x Spell Striker
1x Mainspring Soldier
3x
Wind-Up Magician
1x Plaguespreader Zombie
3x Genex Ally Birdman


13 Spells

3x Instant Fusion
1x Heavy Storm
1x Foolish Burial
2x Fossil Dig
1x Monster Reborn
1x Reinforcement of the Army
1x Pot of Avarice
3x Upstart Goblin


Side

3x Inzekter Centipede
3x Inzekter Dragonfly
3x Inzetker Hornet
2x Armageddon Knight

1x Allure of Darkness

3x Royal Decree


Extra:

3x Wind-Up Zenmaighty

Monday, December 26, 2011

Breaking down Tour Bus From the Underworld




Tour Bus From the Underworld

Dark/LV3/Fiend/Effect

When this Card is sent to the Graveyard: Target 1 Monster in either Player's Graveyard, except "Tour Bus From the Underworld"; Shuffle that target into the Deck.

ATK/1000 DEF/1000

Rarity: Not Confirm Yet.

TCG Exclusives

ORCS-EN086


Last time I broke down what I know about the card and made a guess on what the effect was going to be. Now that Konami has released Tour Bus From the Underworld's effect we can start breaking down on how this card can be use.

Lets start out breaking down Tour Bus From the Underworld's effect. When this card is sent to the Graveyard: Target 1 Monster in either Player's Graveyard, except "Tour Bus From the Underworld". When this Tour Bus From the Underworld is sent to the graveyard (In anyway, from: hand, deck, field, or as a Xyz Material) Tour Bus from the Underworld's effect will activate. It is a mandatory effect so it will not miss the timing. Then you target one monster in your or your opponent's graveyard. Then shuffle that target back into the deck.

Now lets get into which deck this cards best fit in.

Dino Rabbit: Dino Rabbit Deck run 3 Tour Guide from the Underworld, so Tour Bus would fit great in this deck. You can easily summon a Tour Guide to get a Tour Bus from your deck and Xyz into Leivair the Sea Dragon. Use Leivair effect and detach Tour Bus to special summon the Rescue Rabbit from your banish zone. Then you can used Tour Bus effect to target one of your normal monster and send it back to your deck to reuse for Rescue Rabbit effect.

Tour Bus from the Underworld will fit in any deck that run Tour Guide From the Underworld. If you don't own a Tour Guide From the Underworld, Tour Bus can still be good by herself. She can recycle any monster when sent to the graveyard

Tour Bus From the Underworld is not as a broken card as Tour Guide From the Underworld. But Tour Bus From the Underworld is a decent and playable card that we Duelist will be seeing a lot in the next couple of months.

I Rank this card a 7 out of 10 due to that fact that it will not be as great if you draw the card.


-PK

Monday, December 19, 2011

Perfecting Dark Worlds! Intro...

Sup!

So since Calvin started playing DW at locals, I took some time to play around with his deck while waiting for the next round to start, I notice how fun the deck can get and how skillful the archetype is and now I've decided to make my own build with my own tech cards. My way of playing may be unique when compared to others, sometimes I -1 myself to later +1 or +2 myself. LOL that sounded kinda gay...

I have my DW deck put together but I am currently at work so I can't blog about the decklist and I dont want to go off the top of my head either. However I do know I went up to 41 cards in the main deck just because I had to fit what I can and it doesnt even have a Card Destruction or a DDV in the main yet...I'm also missing Allure and DAD because I want to have those in the main build. After testing with the deck by itself, I usually do this before testing with other deck so I can draw out the plus plays and advance plays, I realize something...I need to find a way to keep bouncing my DW monsters back to my hand so I can further abuse them!

A few cards I want to point out that I will be abusing in my build and I hope you guys can see the value in these cards and why I decide to add them...

Ceruli, Guru of Dark World

Ceruli really is a power card! As long as I have another DW monster in my hand, I am discarding this dude first thing! Discarding Ceruli will end up in +2 or more for me. Currently I'm running with x3 Ceruli in my build.

Reign-Beaux, Overlord of Dark World

Reign-Beaux sounds pretty queer but when played correctly, it = +butt secks! Imagine opening hand is Dark Smog, Ceruli, Reign-Beaux, Torrential Tribute/Solemn Warning, plus 2 other cards; set Smog and TT, EP. Opponent Summons monster into TT and EP with 3 or 4 set S/T, during EP, you activate Smog, discard Ceruli to remove their monster, Ceruli eff and discard Reign-Beaux, RB s/s to field and blow opponent/s S/T cards = +3/4! This is a HUGE play! Reigh-Beaux may sound queer but he's considered "Big Sexy" when you play it right!

Compulsory Evacuation Decive

I found Compulsory to be very abusive in DW because even though you -1 yourself, you can +1 later when you reuse the DW effects. The ideal target I use those on is Grapha. Yes, Grapha because it has a destruction effect when discarded and it also has the ability to bounce another DW monster to hand. It is a -1 to start with but will later create power plays to gain multiple + and win the match in a more stylish manner.

Thats it for now. Next time I'll have the video deck list uploaded on here.

Until then, have fun!

-Choua

Monday, December 5, 2011

2012 Premium Collection Tin

Each Premium Collection Tin Contains:

12 Random Foil Cards from a 23 Card Set

2 Variant Cards (Same in Every Tin)

Spoiler:

Elemental Hero The Shining (Secret Rare)

Number 34: Terror-Byte (Alternate Artwork) (Secret Rare)

Meteor Dragon

Meteor B. Dragon

Ma'at

Masked HERO Acid

Void Ogre Dragon

Quick-Span Knight

Kagemucha Knight

Photon Sanctuary


Release Date: March 20, 2012


Ra Yellow Mega-Pack



Ra Yellow Mega-Packs are a remix of the Legendary Collection 2 Mega-Packs, with 2 Major Differences:

1. 2 more Commons in each Pack. Making it a 11 cards total in the pack.
2. The card set is down to 113 cards. Only the most Popular cards from the LC Mega Pack.

New Foil Cards:

Ultra Rare Versions of the Oringinal Six Samurai
Foil Crystal Beast
Foil Versions of the H-E-R-O Flash!!.

Spoilers:


All Variant art cards form Legendary Collection 2:

Elemental HERO Avian

Elemental HERO Burstinatrix

Elemental HERO Sparkman

Cyber Dragon

Cyber End Dragon


Common:

Rainbow Dragon

Aurkus, Lightsworn Druid

Thunder King Rai-Oh

Judgment Dragon

Elemental HERO Stratos

Test Tiger

Rare Value

Gladiator Beast Lanista

Gallis the Star Beast

Gateway of the Six

Mezuki

D.D. Survivor

Card Trooper


Holo (Not Confirm Rarity):

H-Heated Heart

E-Emergency Call

R-Righteous Justice

O - Oversoul

Hero Flash!

Crystal Beast (Maybe All)


Ultra:

Original Six Samurai


Release Date: Feb. 21, 2011

Saturday, December 3, 2011

Tourney Report 12/3/11

Player: Choua
Deck: Tour Guide Rabbit

Round 1 vs Richie (Agent Chaos) XX
Game1: Venus + gachi +clear my field + my horrible hand = I lose.
Game2: first turn Laggia fail and lost.

Round 2 vs ??? (eHero) OO
Game1: spam field with Laggia + Dolkka + Leviair early = winning!
Game2: He spam field on turn 2 with Rainbow Neos! Atk'ed into my set fossil dyna, I came back with Laggia, then Leviair + Laggia to win.

Round 3 vs Cher (Agent Hyperion) OO
Game1: spam field early with Laggia x2 + Leviair.
Game2: slowly won but ended with Laggia + Dolkka + Leviair + Roach.

Round 4 vs Wa (Tengu Plants no Tour Guide) OO
Game1: TKRO + Dolkka control = winning.
Game2: He had control of board early but I was able to come back later to win due to bad opening hand.

Top4 vs TheYuGiOhShow (Gladiator Beast) OO
Game1: went kinda slow because he set all cards even though I opened with Heavy Storm, was playing safe because I knew he main deck 2 Starlight Road. After I got rid of 2 s/t I decided to risk HS which worked out perfectly. I controlled board afterwards FTW.
Game2: he couldnt draw into his monsters very much so I won.

Top2 vs Alex (Anti-Meta/Stun) OO
Game1: back and forth until we were top decking, I dropped to 600lp with set Compulsory and all he had was TKRO on board. He drew into Gorz, declared atk but I returned it with Compulsory and he decided to end turn. I stopped for a sec and wonder to myself "why didnt he summon TKRO?", drew Tour Guide during DP, summon Tourguide + Tourguide = Leviair = Rabbit = ...I went back to what I was asking myself earlier and decided to go into Dolkka. Declare atk with both and Dolkka negated his Gorz. He made it very obvious for me that he had a Gorz so I knew how to counter it.
Game2: he drew all s/t only...he was able to stop some of my plays but not all so I was able to control board with 2x Laggia + Leviair to win the match.

Result, 16 duelists, 4 rounds, top 4, took 1st.

Deck list of my Rabbit deck...




As for the changes here goes...

- 3x Jurrac Guiaba
- 2x Dimensional Fissure
- 1x Forbidden Lance
- 2x Pot of Duality

+ 1x Effect Veiler - to negate effects + only Tuner.
+ 1x Maxx "C" - didn't want any more than 1 because I wasnt so fond of drawing into my vanilla monsters.
+ 1x Gorz - needed backup.
+ 2x Spirit Reaper - good against mirror match plus it controls opponent's hand.
+ 1x MST - best way for successful plays are to clear opponent's s/t.
+ 1x Book Of Moon - also good against mirror match and all round good card.
+ 1x Dimensional Prison - control opponent's monsters.
+ 1x The Transmigration Prophecy - control graveyard...can help with using Rabbit for the 3rd time if I dont have POA. Also help to counter any card that target the graveyard and it even allows me to reuse any s/t thats in my grave.

----------------------------------------------------------------------------------

I went up to 41 cards in the main deck. Overall I believe this build is a lot more consistent than most decks or builds that I've seen. Then again, all rabbit decks depend on who open with rabbit + tour guide along with s/t support will have 80% chance guarantee to win that game.

Overall thoughts of Rabbit deck in general: I think the deck is not a bad deck, I dont think its the best because it is not consistent. There are times when I opened with 3 normal monsters, kinda makes me want to scoop, however; luckily Sabersaurus has 1900 atk. This deck also makes Bottomless Trap Hole that much better...if I were to continue with the deck I may have to make room to main deck My Body As A Shield because it allows me to make my Rabbit plays first turn even if I went 2nd. There was a round where I went 2nd and had Rabbit + Kabazauls in opening hand, I didn't feel comfortable going straight into my Rabbit play because of a possible BTH so I had to bait it out with Kabazauls...poor Kabazauls. Luckily there werent any (whew)! But BTH is THAT MUCH BETTER and also a HUGE THREAT against this deck. It seems not many people know how to beat/defeat this deck yet. I always see people siding into the wrong cards when going up against Rabbit. Below is a picture of some things I've seen chained to the summon of Rescue Rabbit...

Photobucket

Please add what you have seen similar to the picture in the comment box below.

Thursday, December 1, 2011

Tour Bus From The Underworld

Tour Bus From The Underworld
Dark/LV3/Fiend/Effect
ATK/1000 DEF/1000
Effect: Not Confirm Yet.
Rarity: Not Confirm Yet.
TCG Exclusives
ORCS-EN086

The question is: Will this cards be as good as Tour Guide From the Underworld?
Lets break down on what we know:
Its a Dark. Level 3. Fiend.
LV3 and Fiend, so it will be good for Tour Guide from the underworld.
Its a Dark, means food for Chaos.
Now lets Check the picture.
Another Tour Guide Girl.
New Bus with Insect inside.
Background have Soul-Absorbing Bone Tower (A Zombie Monster).
By looking at the picture, my guess is that Tour Bus From the Underworld will be Special Summoning another LV3 Fiend or Zombie in the graveyard.
That is my guess on the effect.
Comment below on what your thoughts about what the effect will be.

PK

Monday, November 28, 2011

11/27/11 Box Tourney Report | Jurrac Rabbit Deck

Duelist: Choua
Deck Used: Jurrac Rabbit
Finished: 2nd place
5 Rounds of Swiss
Cut to top8
(sorry I didnt write down the names of my opponents so I'll just use the deck type that I vs against)

Round 1 vs kid (weird deck with no sleeves) OO
Game1: Laggia + Dolkka + Leviair FTW
Game2: Replay of game 1.

Round 2 vs Rabbit XO-Draw
Game1: He open godly, Sarco for Rabbit, summon Tour Guide, XYZ into Leviair, rabbit = 2x dinosaur = Laggia, double set back row = I scoop turn 2.
Game2: Took 35mins, we both used all resources but I came out as victor so we go into a draw.

Round 3 vs Chaos Agent Hyperion OO
Game1: Laggia + TKRO + Dolkka control.
Game2: Laggia + Dolkka + Compulsory + Judgment = Winning!

Round 4 vs XYZ Gadgets OXO
Game1: Won dice roll, set Warning + Lance, Summon Guiaba. By turn2 I had a Dolkka to negate gadget effects and won.
Game2: Sided in System Down but didnt help at all because he had control of board early with Utopia, Banisher of Radiance.
Game3: Open with bad hand but redeemed myself by top decking Rabbit to control board for game.

Round4 vs Rabbit XX
Game1: He started with double Sarco to search Rabbit + Avarice. I summoned Tour Guide but he Veiler my effect. Turn 2 he Heavy Storm, summon Tour Guide = Leviair = Rabbit = Dolkka = I scoop.
Game2: I ended my turn with a Laggia and Warning. He plays Smashing Ground, I negate, then MST. Summons Tour Guide = Leviair = Rabbit = Laggia, set 3 s/t ends turn. I tried to take out his Laggia with my Laggia but he D.Prison. I set a monster + 1 s/t. He gets a Dolkka and it went down hill from there.

Top8 vs Tech Genus XOO
Game1: Wasn't sure what he was playing at the time. He controlled with TG1-EM1 + other traps.
Game2: Won with TKRO + Dimensional Fissure
Game3: I started with double MST and got rid of his TG1 + Dprison. Then controlled the board from there on. He was also only top decking most of the time since I had a lot of s/t destruction.

Top4 vs Agent Hyperion OO
Game1: destroyed two of his Snowman Eaters (maybe a tech?) with Dolkka and control with TKRO.
Game2: Controlled board with Dolkka and s/t support.

Finals vs Gladiator Beast XX
Game1: He control board early with GB and ended with Heraklinos + set War Chariot for me to scoop.
Game2: He drew everything to counter my plays... 8[

Below is the deck list used for the Box tourney. Enjoy!


Monday, November 21, 2011

Dragons Collide


This Structure Deck includes powerful Dragons, Lightsworn monsters, and some of the best DARK and LIGHT monsters

37 Common Cards
2 Ultra Rare Cards
1 Super Rare Card

Release date: Feb. 7th 2012




Thursday, November 17, 2011

Photon Shockwave Spoiler


Ghost Rare:


PHSW-EN011 Galaxy-Eyes Photon Dragon


Secret Rares:


PHSW-EN037 Rescue Rabbit

PHSW-EN057 Shard of Greed

PHSW-EN083 Wind-Up Rabbit

PHSW-EN084 D-Boyz

PHSW-EN086 Evolzar Dolkka

PHSW-EN087 Wind-Up Zenmaines

PHSW-EN089 Dark Smog

PHSW-EN098 Metaion, The Timelord


Ultra/Ultimate Rares:


PHSW-EN011 Galaxy-Eyes Photon Dragon

PHSW-EN020 Evolsaur Cerato

PHSW-EN026 Wind-Up Kitten

PHSW-EN041 Number 10: Illumiknight

PHSW-EN043 Evolzar Laggia

PHSW-EN044 Thunder End Dragon

PHSW-EN049 Xyz Gift

PHSW-EN050 Photon Veil

PHSW-EN085 Latinum, Exarch of Dark World

PHSW-EN090 Sergeant Electro


Super Rares:


PHSW-EN000 Alexandrite Dragon

PHSW-EN008 Friller Rabca

PHSW-EN013 Lightserpent

PHSW-EN017 Evoltile Westlo

PHSW-EN024 Wind-Up Hunter

PHSW-EN033 Fenghuang

PHSW-EN039 Number 83: Galaxy Queen

PHSW-EN040 Black Ray Lancer

PHSW-EN042 Number 20: Giga-Brilliant

PHSW-EN056 Extra Gate

PHSW-EN075 Darklight

PHSW-EN081 Photon Sabre Tiger

PHSW-EN093 Gem-Turtle

PHSW-EN099 Infernity Knight


Rares:


PHSW-EN005 Kagetokage

PHSW-EN012 Daybreaker

PHSW-EN015 Photon Cerberus

PHSW-EN019 Evolsaur Vulcano

PHSW-EN021 Evolsaur Diplo

PHSW-EN023 Wind-Up Knight

PHSW-EN027 D.D. Telepon

PHSW-EN034 Tribe-Shocking Virus

PHSW-EN038 Baby Tiragon

PHSW-EN052 Photon Booster

PHSW-EN058 Murmur of the Forest

PHSW-EN066 Copy Knight

PHSW-EN076 Tyrant's Throes

PHSW-EN078 Deep Dark Trap Hole

PHSW-EN079 Eisbahn

PHSW-EN082 Evolsaur Pelta

PHSW-EN088 Xyz Territory

PHSW-EN095 Gishki Beast

PHSW-EN096 Gem-Knight Emerald

PHSW-EN097 Junk Defender


PHSW-EN000 Alexandrite Dragon (Super)

PHSW-EN001 Bunilla

PHSW-EN002 Rabidragon

PHSW-EN003 Rai Rider

PHSW-EN004 Stinging Swordsman

PHSW-EN005 Kagetokage (Rare)

PHSW-EN006 Acorno

PHSW-EN007 Pinecono

PHSW-EN008 Friller Rabca (Super)

PHSW-EN009 Shark Stickers

PHSW-EN010 Needle Sunfish

PHSW-EN011 Galaxy-Eyes Photon Dragon (Ultra/Ultimate/Ghost)

PHSW-EN012 Daybreaker (Rare)

PHSW-EN013 Lightserpent (Super)

PHSW-EN014 Plasma Ball

PHSW-EN015 Photon Cerberus (Rare)

PHSW-EN016 Evoltile Gephyro

PHSW-EN017 Evoltile Westlo (Super)

PHSW-EN018 Evoltile Odonto

PHSW-EN019 Evolsaur Vulcano (Rare)

PHSW-EN020 Evolsaur Cerato (Ultra/Ultimate)

PHSW-EN021 Evolsaur Diplo (Rare)

PHSW-EN022 Wind-Up Warrior

PHSW-EN023 Wind-Up Knight (Rare)

PHSW-EN024 Wind-Up Hunter (Super)

PHSW-EN025 Wind-Up Bat

PHSW-EN026 Wind-Up Kitten (Ultra/Ultimate)

PHSW-EN027 D.D. Telepon (Rare)

PHSW-EN028 Wattcobra

PHSW-EN029 Naturia Marron

PHSW-EN030 Prior of the Ice Barrier

PHSW-EN031 Senior Silver Ninja

PHSW-EN032 Rodenut

PHSW-EN033 Fenghuang (Super)

PHSW-EN034 Tribe-Shocking Virus (Rare)

PHSW-EN035 Goblin Pothole Squad

PHSW-EN036 Creepy Coney

PHSW-EN037 Rescue Rabbit (Secret)

PHSW-EN038 Baby Tiragon (Rare)

PHSW-EN039 Number 83: Galaxy Queen (Super)

PHSW-EN040 Black Ray Lancer (Super)

PHSW-EN041 Number 10: Illumiknight (Ultra/Ultimate)

PHSW-EN042 Number 20: Giga-Brilliant (Super)

PHSW-EN043 Evolzar Laggia (Ultra/Ultimate)

PHSW-EN044 Thunder End Dragon (Ultra/Ultimate)

PHSW-EN045 Attraffic Control

PHSW-EN046 Ego Boost

PHSW-EN047 Monster Slots

PHSW-EN048 Cross Attack

PHSW-EN049 Xyz Gift (Ultra/Ultimate)

PHSW-EN050 Photon Veil (Ultra/Ultimate)

PHSW-EN051 Photon Lead

PHSW-EN052 Photon Booster (Rare)

PHSW-EN053 Evo-Karma

PHSW-EN054 Evo-Miracle

PHSW-EN055 Zenmailfunction

PHSW-EN056 Extra Gate (Super)

PHSW-EN057 Shard of Greed (Secret)

PHSW-EN058 Murmur of the Forest (Rare)

PHSW-EN059 Tri-Wight

PHSW-EN060 One Day of Peace

PHSW-EN061 Space Cyclone

PHSW-EN062 Poisonous Winds

PHSW-EN063 Heartfelt Appeal

PHSW-EN064 Fiery Fervor

PHSW-EN065 Damage Diet

PHSW-EN066 Copy Knight (Rare)

PHSW-EN067 Mirror Mail

PHSW-EN068 Fish Rain

PHSW-EN069 Icy Crevasse

PHSW-EN070 Lumenize

PHSW-EN071 Evolutionary Bridge

PHSW-EN072 Zenmairch

PHSW-EN073 Wattcancel

PHSW-EN074 Champion's Vigilance

PHSW-EN075 Darklight (Super)

PHSW-EN076 Tyrant's Throes (Rare)

PHSW-EN077 Sound the Retreat!

PHSW-EN078 Deep Dark Trap Hole (Rare)

PHSW-EN079 Eisbahn (Rare)

PHSW-EN080 Sealing Ceremony of Suiton

PHSW-EN081 Photon Sabre Tiger (Super)

PHSW-EN082 Evolsaur Pelta (Rare)

PHSW-EN083 Wind-Up Rabbit (Secret)

PHSW-EN084 D-Boyz (Secret)

PHSW-EN085 Latinum, Exarch of Dark World (Ultra/Ultimate)

PHSW-EN086 Evolzar Dolkka (Secret)

PHSW-EN087 Wind-Up Zenmaines (Secret)

PHSW-EN088 Xyz Territory (Rare)

PHSW-EN089 Dark Smog (Secret)

PHSW-EN090 Sergeant Electro (Ultra/Ultimate)

PHSW-EN091 Vylon Ohm

PHSW-EN092 Laval Dual Slasher

PHSW-EN093 Gem-Turtle (Super)

PHSW-EN094 Laval Lancelord

PHSW-EN095 Gishki Beast (Rare)

PHSW-EN096 Gem-Knight Emerald (Rare)

PHSW-EN097 Junk Defender (Rare)

PHSW-EN098 Metaion, The Timelord (Secret)

PHSW-EN099 Infernity Knight (Super)


Thursday, November 3, 2011

Order of Chaos


100-cards Complete Set

Contains:

48 Commons

20 Rares

14 Super Rares

10 Ultra Rares

8 Secret Rare

Release Date: January 24th, 2012

Spoiler: CLICK HERE


Tuesday, November 1, 2011

PK's Regional Report 10/29/2011 Legion Games, MN

Hi everyone, this is PK from Teamkhang. This past weekend our Team (CNK, MK, CK, and I”PK”) went to regional. If you guys did not know we all are now living in different area now. Area means different state and town. So, we finally got back together and hang out and duel. Enough about Teamkhang and lets get into how my day at the regional event. There were about 168 duelists and Top 24 gets their invite. I was running my Tour guide Zombie deck that I have been testing out. If you guys keep up with my articles then you have seen the deck. The Decklist is at the bottom of the page. Here is my match up:

Round 1

Tour Guide Zombie (Me) vs. Dragunity (Won) 1-0
Game 1, he started out getting Stardust on turn one. I could not recover from it. Game 2, I started out with Bottomless Trap Hole and Solemn Warning. He could not get around it and I took game 2. Game 3, he started out with BW Zephyros and BW Gale and synchro into BW Armor Master. I just kept setting a monster every turn until I setup for my Dark Armed Dragon. Heavy Storm and Dark Armed Dragon for the win.

Round 2

Tour Guide Zombie (Me) vs. Agent (Won) 2-0

Game 1, I controlled the field with BLS early and took the game. Game 2, he summoned Venus and pay 1500 LP for three Shine Ball. He XYZ into Gachi Gachi. I summoned Zombie Master, played One for One by sending Mazuki to the graveyard to special summon Glow-up Blub from my deck. Activated Zombie Master and sent Plaguespreader Zombie to the grave to Special Summon Mazuki. Synchro using Zombie Master, Mazuki, and Glow-up Blub to Special Summon Trishula. Banishing Gachi Gachi and one card in the grave and hand for Trishula’s effect. I activated Monster Reborn to Special Summon Zombie Master then Special Summon Mazuki with Zombie Master’s effect by discarding Gorz. Activated Glow-up Blub’s effect by sending one card from the top of my deck to Special Summon Glow-up Blub. Synchro into Mist Wurm by using Zombie Master, Mazuki, and Glow-up Blub. Sending Venus and Shine Ball back to his hand. I remove Mazuki to Special Summon Zombie Master for the win.

Round 3

Tour Guide Zombie (Me) vs. Flamvell (Lost) 2-1
Game1, We went back and forth until I summoned Zombie Master. Activated Zombie Master’s effect discard Plaguespreader Zombie to special summon Plaguespreader Zombie. I synchro into Revived King Ha Des and he activate Solemn Warning to destroy Revived King Ha Des. I placed a card on top of my deck to special summon Plaguespeader Zombie. By special summoning Plaguespeader Zombie, this left me with three dark in my graveyard (Revived King Ha Des, Zombie Master, and Goblin Zombie). I special summoned Dark Armed Dragon and clear his field and end game 1. Game 2, I started out with 2 Reborn Tengu in my hand. I could not overcome what he had and lost. Game 3, I controlled the field with Stardust and Zombie Monster. I activated Zombie Monster’s effect and he chain with Effect Veiler. I have BLS and DAD in hand ready to end the game next turn. But, on his turn he had double Rekindly and BLS. I could not do anything.

Round 4

Tour Guide Zombie (Me) vs. Six Samurai (Lost) 2-2
This round was no fun. Game 1, he started out with Gateway of the Six and went crazy with the special summon. I stalled with Spirit Reaper for about ten turns but could not recover from what he had on the field. Game 2, he started out again with Gateway of the Six and went crazy with his god hand. I survived that turn. I drew and activated Mind Control targeting his LS Shi En forcing him to negate the Mind Control with LS Shi En’s effect. Then I activated Dark Hole and control the field. Game 3, he started and when crazy with Gateway of the Six again. Yes, he had Gateway all 3 games. I had two Reborn Tengus in hand. I could not recover at all.

Round 5

Tour Guide Zombie (Me) vs. Karakuri (Won) 3-2
Game 1, he controlled the field with Naturia Barkion and Karakuri Shogun (The LV8 Synchro). I could not do anything. Game 2, I got DAD and Brionac out and control the field. Game 3, he controlled the field again but this time with Naturial Barkion and Naturia Beast. He got Barkion and beast out by using Ultimate Offering.. On my turn, I have Thunder King Rai-Oh in the graveyard, Reborn Tengu on the Field.. In my hand was BLS, Mezuki, D-Prison. He has Ultimate Offering, a set Trap/Spell, Barkion and Beast. I knew I have to get a Dark monster in the graveyard to turn this game around. So I Normal Summoned Mezuki and XYZ it with Reborn Tengu to special summon Steelswarm Roach. Hoping he would use Solemn Warning. But instead his face down spell/trap was a Solemn Judgment and he chain Solemn Judgment to destroy Roach. He cut his LP in halve and giving me a dark monster in the graveyard. Just as I was hoping he will do. I came back with BLS attacking both Beast and Barkion and take over game 3.

Round 6

Tour Guide Zombie (Me) vs. Gladiator Beast (Won) 4-2
This round went pretty fast. I won in like ten minutes. When I said “Fast” mean my opponent did not even stop and think his play. In his turn he goes something like this, “summon, set, set, go.” So fast that he did not let me response to anything. But it gave me an idea that I need to get rid of him monster because he summoned a GB and set his back row without thinking. That is a clue that he should have a GB War Chariot face down. So I work around it. Game 2, his speed of playing is still the same. Which he misplayed because of playing too fast. I special summon BLS and he let it pass while having a Torrential Tribute face down.

Round 7

Tour Guide Zombie (Me) vs. Agent (Won) 5-2
Game 1, he ran GK Spy in his Agent. Controlled me pretty good. But, I came back with Trishula. Game 2, his only monster was Agent Jupiter. I Trishula early and hit his Pot of Duality. He could not recover.

Round 8

Tour Guide Zombie (Me) vs. Karakuri (Won) 6-2
Game 1, I got BLS, Gorz, Glow-up and Scrap Dragon out and he scoop. Game 2, was back and forth and he won. Game 3, he Mind Control my Thunder King Rai-Oh and XYZ it with his Kuick to special summon Number 39: Utopia. He got me down to 500 LP with the Utopia while his LP is still at 6000. I top deck a Dark Hole. Holding in my hand was two Tengus. I activated the Dark Hole and summon the Tengu for direct damage. Next turn I summoned the second Tengu. One Tengu attack the face down monster and the other to attack directly. Then I XYZ into my own Utopia. Somehow he synchro into Black Rose to clear the field leaving both of us Top decking. I top decked a Glow-up and set it. He did not get any monster. Then I top decked into Tour Guide. Summoned Tour Guide to get Sangan and XYZ into Number 17. Detach Sangan to Boost Number 17’s ATK. Flip Glow-up to deal exactly 2600 Damage for the win.

It was a long day; I ranked #14 and receive an invite to National. Here is the deck List:

Monsters: 22

3x Tour Guide From the Underworld
1x Sangan
3x Goblin Zombie
1x Mezuki
1x Zombie Master
1x Plaguespreader Zombie
1x Spirit Reaper
3x Reborn Tengu
1x Maxx "C"
1x Glow-up Bulb
1x Dark Armed Dragon
2x Thunder King Rai-Oh
1x Effect Veiler
1x Black Luster Soldier - Envoy of the Beginning
1x Gorz the Emissary of Darkness

Spells: 11

1x Monster Reborn
1x Mind Control
1x Dark Hole
1x Heavy Storm
2x Mystical Space Typhoon
1x Enemy Controller
1x Foolish Burial
1x Pot of Avarice
1x One for One
1x Allure of Darkness

Traps: 9

2x Solemn Warning
1x Solemn Judgment
1x Trap Dustshoot
1x Mirror Force
2x Dimensional Prison
1x Call of the Haunted
1x Bottomless Trap Hole

Extra: 15

1x Ally of Justice Decisive Armor
1x Trishula, of the Ice Barrier
1x Scarp Dragon
1x Stardust Dragon
1x Black Rose Dragon
1x Doomkaiser Dragon
1x Revived King Had Des
1x Brionac, Dragon of the Ice Barrier
1x Mist Wurm
1x T.G. Hyper Librarian
1x Ally of Justice Catastor
1x Steelswarm Roach
1x Number 39: Utopia
1x Number 17: Leviathan Dragon
1x Leviair the Sea Dragon

Sunday, October 30, 2011

Regional Report 10/28/11 Legion Games, MN

Regional report

Round 1 vs Ozzy (Agents) OO
Game1: first turn Bureido + Naturia Beast = control ftw.
Game2: he started by stalling with Gachi. I came back with multi Bureido and difi to control for game.

Round2 vs Siam (TG agent) XOX
Ganw1: open with double tkro and lost because he op.
Game2: Burei + Bureido = game
Game3: back and forth but he had hand advantage and I didn't open with any monsters. He was playing offensively while I played defensively.

Round3 vs Joey (karakuri) OXX
Game1: otk turn2 spam field with bureidos and Burei.
Game2: his turn2 otk.
Game3: shoulda Blackrose to clear his field but didn't and it cost me the game.

Round4 vs Francis (malefic keeper) OO
Game1: he cyber end control until I trishula.
Game2: forbidden lance ftw.

Round5 vs Danielle (TG Tengu) XOO
Game1: she stardust controlled.
Game2: royal decree blocked everything.
Game3: extended double Bureido + Burei with set Dprison to take out BLS & Catastor.

Round6 vs Landon (TG Tengu) OO
Game1: Naturia Beast, warning x2, Dprison and dimensional prison first turn = winning.
Game2: a repeat of game1 with less defense.

Round7 vs Justin (Chain Burn) OXO
Game1: I went first, double Bureido, strategist, draw 2 and set decree. He sets 4 and ended only to see my decree and scoops.
Game2: not sure what he was playing. He chain burned me.
Game3: open with decree and Bureido x2 + Barkion which was sacked into his Lava Golem. He activated Sacpegoats and I dark holed. Summon THRO ftw.

Round8 vs Josh (junk dopple) OXO
Game1: difi control with Bureido.
Game2: he controlled board for game.
Game3: epiphany of game1!

I was in the top 24 out of 168 duelist. Below is the updated deck profile of the Karakuri that I used.


Sunday, October 23, 2011

Weekend Tournament Report And Deck Update

As most of you may already know I'm currently running the Karakuri deck that I last uploaded on youtube. If you havent seen it, scroll down and play the video to see the deck list. If you havent already noticed, this is a 42 card deck. Normally I wouldn't break the barrier of 40 in the main deck but I couldn't find myself eliminating some of the cards and so that is why I have 42. This doesnt always happen but when it does, it just does. Ok, lets move onto the weekend tourney report. Tourney was on Saturday (10/22/11), 19 duelist participants, 5 rounds and cut to top 4.

Round 1 vs. TheYugiohShow (Anti-meta/stun): XOX

Game1, He had double Rai-Oh + infinite trap cards to stop every play.
Game2, I was down to 700LP, he was at 100LP and couldn't top deck anything good.
Game3, Same scenario as game1 except I had a bad hand.

Round 2 vs. kid from out of town...(Blackwings): OO

Game1, Burei + Bureido for game.
Game2, Trishula + Bureido x2 for -300LP for game.

Round 3 vs. Dylan (Twilight): XOO

Game1, He dropped JD, cleared field, dropped Chaos Sorcerer, normal summon Lumina, s/s Lyla, s/s Plague, sync for Trish, etc. for game all because I misplayed and didnt extend my synchro summoning plays for more plus.
Game2, open with Dimensional Fissure and control board for quick game.
Game3, same scenario as game2.

Round 4 vs Blank (TG Agent): OO

Game1, He had a good opening play but I was able to s/s Naturia Beast + Burei + Haipa to take the win.
Game2, kinda guessed what was in his hand so I controlled his grave for the win.

Round 5 vs. Wa (Dark World): OO

Game1, he started with trap dustshoot + mind crush. Was a slow first round but I won.
Game2, I opened with 2 Dimensional Fissure which Dark Worlds cant handle so it became an easy win.

Top 4 vs OuaYang18hotmail (Agents) (Yes! He's still alive and doing well! LOL...): XOO

Game1, thought I was doing good by getting a huge turn2 plus with Maxx "C" but in turn3 he Heavy Storm and dropped 2 Master Hyperion + Krystia = me scooping... 8[
Game2, Cyber Dragon + Rai-Oh + Dimensional Fissure = Agent's worst nightmare!
Game3, controlled his grave with dimensional fissure + Bureido + Haipa for game.

Top 2 vs TheYugiohShow (Anti-Meta/Stun): Split

We split because the shop closes at 8pm and it was already 7pm, I also had to run home to quickly grab a few cards for a trade in order to complete a deck that I have in mind. I'll probably post the decklist of that deck when its complete. Its currently in beta -aka- testing.

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Here are the changes and updates to the main/extra/side deck. Click on the card names to view the actual cards for your pleasure.

Main Deck: 0 (zero) changes

Everything is still exactly the same as it is in the deck list video.

Extra Deck:
-1 Naturia Landoise
+1 Naturia Beast

Side Deck:

-1 Forbidden Chalice
-2 Attention!
-1 Soul Release
+1 Shadow-Imprisoning Mirror
+3 Dimensional Fissure

Reasons for these removal and addition of cards...
(-)
Forbidden Chalice: Very good card when I'm looking to win on my turn but my opponent has a monster that can stop my winning combo/s. Monsters such as TKRO, Fossil Dyna, Archlord Krystia, etc.
Attention!: Very under-rated card IMO, however it doesnt work in this deck because I would most likely have high level monsters on the board and this card would probably give me a -1>. It was a good card to use in my Tourguide/Tengu deck.
Soul Release: Decided I didnt need this if I were going to +3 Di-Fi (Dimensional Fissure).
(+)
Shadow-Imprisoning Mirror: Was added just in case there were many Dark World players but somehow out of the 19 duelists there was only 1 DW deck...
Dimensional Fissure: MVP of the side deck! Was able to stop LS/Twilight, Agents and DW.

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Other thoughts/rants:

Deck skill rating: 4

1 being no skill to 5 being extreme skills, I rate this deck a 4 because this isn't a deck that is on "auto-pilot". There are many combos with the cards in the deck. In 1 turn you can get a good amount of plus if you play the cards right. One wrong play and you can lose the game.

Deck difficulty: 4

1 being noob friendly and 5 being not another Gadget deck -aka- not friendly. Because all the Karakuri monsters in the main deck have more than 1 effect, choosing which card to make a play can end up in 0 (zero) pluses! However, choosing the right card/s to make the play will = multi+!

Opening hand for example,

Three other cards, 1x Komachi, 1x Karakuri lvl4 non-tuner monster, Instant Fusion = Bureido x2 + Karakuri Strategist on the field, draw +2 cards for x2 Bureido's eff = 3 monsters on the field and 5 cards in hand totaling 8 cards. Typically this would be a +2 but if you think about it, I think its a +4 because of the 2 Bureidos with high stats and good effects. If your opponent atks Karakuri Strategist, it'll change to Def and you get another +2 draw from both Bureido effects.

From the very beginning I started to have interest in the Karakuri archetype because of Dsummon from DuelingDays' Karakuri duel video HERE.

Please feel free to make this deck for your own use. 9 out of 10 times your opponent wont expect to go up against a Karakuri deck. Which mean you have a higher chance of winning because they probably dont know how to side against your deck. 9.5 out of 10 times the only option your opponent have to side against this deck is Cyber Dragon, however, Dimensional Fissure is very effective in this deck because your opponent wont be able to contact fusion for Chimeratech Fortress Dragon because the materials are suppose to be sent to the graveyard and because of Di-Fi, it wont be possible therefore they siding in cyber dragon wont help them either.

If you do like the deck and do well in regional events or weekend tourneys, you can help us by giving us some positive recognitions.

With all of your support = encouragement for us to do better and provide the best content to help you get better at the game.

Below is the deck list for those of you who havent seen it yet...

Until next time, have fun! 8]

Choua
Team Khang

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Friday, October 14, 2011

Evolzar Dolkka

Fire/Rank 4/Dragon/XYZ/Effect
2 Level 4 Dinosaur-Type Monsters
When an Effect Monster's effect activates: You can detach 1 XYZ Material from this card; negate the activation and destroy it.
ATK/2300 DEF/1700
Super Rare
A TCG Exclusive Card

Is this card worth playing?
Yes it is. Just 2 Level 4 Dinosaur-Type Monsters and you have a 2300 Attacker that can negate any effect.
What can this card stop?
In Damage step, it can Negate Gorz, Tragoedia, and Battle Fader.
Other cards it can stop is Effect Veiler, Tour Guide, Trishula, Bronaic, and Archlord Krystia.
There are too many cards to list but those are the top card in this format.
But there is not enough good Dinosaur-Types.
Well, Hydrogedden can easily bring out another Hydrogedden.
A new card from Photon Shockwave call Rescue Rabbit. Rescue Rabbit can easily get 2 Normal Monster with Level 4 on the field.
Give your thought about this card. Will it be good in every deck? Will we be seeing this card in the next YCS? Will this card change the game? Put your thought and comment below.